共 263 条
[1]
Abeysekera L(2015)Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research High Educ Res Dev 34 1-14
[2]
Dawson P(2003)Visual-vestibular conflict induced by virtual reality in humans Neurosci Lett 340 197-200
[3]
Akiduki H(1997)A survey of augmented reality Presence Teleoper Virtual Environ 6 355-385
[4]
Nishiike S(2014)Augmented reality trends in education: a systematic review of research and applications Educ Technol Soc 17 133-149
[5]
Watanabe H(1989)Human agency in social cognitive theory Am Psychol 44 1175-1184
[6]
Matsuoka K(2013)Immersive group-to-group telepresence IEEE Trans Visual Comput Graphics 19 616-625
[7]
Kubo T(2011)Connectivism: its place in theory-informed research and innovation in technology-enabled learning Int Rev Res Open Distrib Learn 12 98-118
[8]
Takeda N(2018)Learning empathy through virtual reality: multiple strategies for training empathy-related abilities using body ownership illusions in embodied virtual reality Front Robot AI 5 1-18
[9]
Azuma R(1997)The Cyborg’s dilemma. Progressive embodiment in virtual environments J Comput-Mediat Commun 30 1-18
[10]
Bacca J(2013)The flipped classroom: a survey of the research ASEE Natl Conf Proc 2013 228-236