Image-based non-photorealistic rendering for realtime virtual sculpting

被引:0
|
作者
Ping Lu
Bin Sheng
Shengmei Luo
Xia Jia
Wen Wu
机构
[1] Southeast University,The School of Information Science and Engineering
[2] ZTE Corporation,Department of Computer Science and Engineering
[3] Shanghai Jiao Tong University,State Key Laboratory of Computer Science
[4] Institute of Software,Department of Computer and Information Science, Faculty of Science and Technology
[5] Chinese Academy of Sciences,undefined
[6] University of Macau,undefined
来源
关键词
Virtual sculpting; Non-photorealistic rendering; Image abstraction; Haptic feedback;
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学科分类号
摘要
This paper discusses a real-time virtual sculpting system in a non-photorealistic manner. Up till now, a majority of researchers pursuing virtual sculpting have highlighted the physical fidelity of simulation, with approaches for realizing photorealism being principal specialized contributions. We aim at capitalizing on the strengths of non-photorealistic rendering with respect to aesthetics, expression and computing expense. By means of touch-enabled manipulation, the haptic interaction is conducted to form the deformable surfaces, and the edge extraction is employed to stress boundaries. Afterwards, we utilize anisotropic diffusion to lessen unimportant details as well as a fresh inverse Gaussian bilateral filter for spot removal. Processed in a spatiotemporal style, the non-photorealistic rendering works to maintain coherence in time. Moreover, the parallel realization of the system put forward on graphics hardware (GPU) guarantees real-time behavior.
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页码:9697 / 9714
页数:17
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