PVLI: potentially visible layered image for real-time ray tracing

被引:0
|
作者
Jaroslav Kravec
Martin Káčerik
Jiří Bittner
机构
[1] Czech Technical University in Prague,
来源
The Visual Computer | 2023年 / 39卷
关键词
Real-time rendering; Ray tracing; Remote rendering;
D O I
暂无
中图分类号
学科分类号
摘要
Novel view synthesis is frequently employed in video streaming, temporal upsampling, or virtual reality. We propose a new representation, potentially visible layered image (PVLI), that uses a combination of a potentially visible set of the scene geometry and layered color images. PVLI encodes the depth implicitly and enables cheap run-time reconstruction. Furthermore, PVLI can also be used to reconstruct pixel and layer connectivities, which is crucial for filtering and post-processing of the rendered images. We use PVLIs to achieve local and server-based real-time ray tracing. In the first case, PVLIs are used as a basis for temporal and spatial upsampling of ray-traced illumination. In the second case, PVLIs are compressed, streamed over the network, and then used by a thin client to perform temporal and spatial upsampling and to hide latency. To shade the view, we use path tracing, accounting for effects such as soft shadows, global illumination, and physically based refraction. Our method supports dynamic lighting, and up to a limited extent, it also handles view-dependent surface interactions.
引用
收藏
页码:3359 / 3372
页数:13
相关论文
共 50 条
  • [1] PVLI: potentially visible layered image for real-time ray tracing
    Kravec, Jaroslav
    Kacerik, Martin
    Bittner, Jiri
    VISUAL COMPUTER, 2023, 39 (08) : 3359 - 3372
  • [2] Real-Time Ray Tracing with CUDA
    Shih, Min
    Chiu, Yung-Feng
    Chen, Ying-Chieh
    Chang, Chun-Fa
    ALGORITHMS AND ARCHITECTURES FOR PARALLEL PROCESSING, PROCEEDINGS, 2009, 5574 : 327 - +
  • [3] Performance considerations for a real-time Integral Image camera in ray tracing environments
    Sgouros, N. P.
    Chaikalis, D.
    Athineos, S. S.
    Maroulis, D.
    Theofanous, N.
    IMAGE ANALYSIS AND RECOGNITION, PROCEEDINGS, 2008, 5112 : 379 - 384
  • [4] Sparse Sampling for Real-time Ray Tracing
    Viitanen, Timo
    Koskela, Matias
    Immonen, Kalle
    Makitalo, Markku
    Jaaskelainen, Pekka
    Takala, Jarmo
    PROCEEDINGS OF THE 13TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 1: GRAPP, 2018, : 295 - 302
  • [5] Real-time Human Eye Resolution Ray Tracing in Mixed Reality
    Peuhkurinen, Antti
    Mikkonen, Tommi
    GRAPP: PROCEEDINGS OF THE 16TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS - VOL. 1: GRAPP, 2021, : 169 - 176
  • [6] A Real-Time Terrain Ray-Tracing Engine
    Silvestre, Andre
    Pereira, Joao
    Costa, Vasco
    2018 1ST INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2018), 2018,
  • [7] Real-Time Ray Tracing of Implicit Surfaces on the GPU
    Singh, Jag Mohan
    Narayanan, P. J.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2010, 16 (02) : 261 - 272
  • [8] Real-Time Ray Tracing of Complex Molecular Scenes
    Marsalek, Lukas
    Dehof, Anna Katharina
    Georgiev, Iliyan
    Lenhof, Hans-Peter
    Slusallek, Philipp
    Hildebrandt, Andreas
    2010 14TH INTERNATIONAL CONFERENCE INFORMATION VISUALISATION (IV 2010), 2010, : 239 - 245
  • [9] TRaX: A Multicore Hardware Architecture for Real-Time Ray Tracing
    Spjut, Josef
    Kensler, Andrew
    Kopta, Daniel
    Brunvand, Erik
    IEEE TRANSACTIONS ON COMPUTER-AIDED DESIGN OF INTEGRATED CIRCUITS AND SYSTEMS, 2009, 28 (12) : 1802 - 1815
  • [10] Reducing Computational Complexity of Real-Time Stereoscopic Ray Tracing with Spatiotemporal Sample Reprojection
    Makitalo, Markku
    Kivi, Petrus
    Koskela, Matias
    Jaaskelainen, Pekka
    PROCEEDINGS OF THE 14TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (GRAPP), VOL 1, 2019, : 367 - 374