共 189 条
- [31] *Clark DB(2008)Spirit of the game: empowering students as designers in schools? Br J Educ Technol 39 996-1003
- [32] Nelson BC(2006)Gaming in a 3D multiuser virtual environment: engaging students in science lessons Br J Educ Technol 37 211-231
- [33] Chang HY(2010)Video games and the second life of science class Cell 141 201-203
- [34] Martinez-Garza M(2010)Adding instructional features that promote learning in a game-like environment J Educ Comput Res 42 241-265
- [35] Slack K(2007)Games for science and engineering education Commun ACM 50 30-35
- [36] D’Angelo CM(2006)An online, interactive approach to teaching neuroscience to adolescents CBE Life Sci Educ 5 137-143
- [37] Connolly TM(2002)Teaching neuroscience through Web adventures: adolescents reconstruct the history and science of opioids Neuroscientist 8 16-21
- [38] Boyle EA(2000)Engaging students in active learning: the case for personalized multimedia messages J Educ Psychol 92 724-733
- [39] MacArthur E(2002)Learning science in virtual reality multimedia environments: role of methods and media J Educ Psychol 94 598-610
- [40] Hainey T(2004)Personalized messages that promote science learning in virtual environments J Educ Psychol 96 165-173