共 99 条
[1]
Beege M(2021)Learning programming from erroneous worked-examples. Which type of error is beneficial for learning? Learning and Instruction 75 101497-353
[2]
Schneider S(2015)What are the educational affordances of wearable technologies? Computers & Education 88 343-132
[3]
Nebel S(2020)On the evolution of a radical concept: Affordances according to Gibson and their subsequent use and development Perspectives on Psychological Science 15 117-518
[4]
Zimm J(2019)The building blocks of coding: A comparison of early childhood coding toys Information and Learning Sciences 120 505-4
[5]
Windisch S(2016)Comparison of convenience sampling and purposive sampling American journal of theoretical and applied statistics 5 1-28
[6]
Rey GD(2021)Computational thinking in programming with scratch in primary schools: A systematic review Computer Applications in Engineering Education 29 12-732
[7]
Bower M(2002)Understanding and evaluating qualitative research Australian & New Zealand Journal of Psychiatry 36 717-110
[8]
Sturman D(2016)Climbing up the leaderboard: An empirical study of applying gamification techniques to a computer programming class Electronic Journal of e-Learning 14 94-82
[9]
Chong I(1977)The theory of affordances Hilldale, USA 1 67-217
[10]
Proctor RW(2010)What is an affordance and can it help us understand the use of ICT in education? Education and Information Technologies 15 205-4904