Impact of gender and prior knowledge on learning performance and motivation in a digital game-based learning biology course

被引:0
|
作者
Jun-Hui Yeo
I.-Hsuan Cho
Gwo-Haur Hwang
Hsi-Hsun Yang
机构
[1] National Yunlin University of Science and Technology,Department of Digital Media Design
[2] National Yunlin University of Science and Technology,Bachelor Program in Industrial Technology
来源
Educational technology research and development | 2022年 / 70卷
关键词
Digital game-based learning; Learning performance and motivation; Gender; Prior knowledge; Biology course;
D O I
暂无
中图分类号
学科分类号
摘要
Gender and prior knowledge may affect students' performance and motivation when simulations and games are used for learning. Accommodations should be made for students of different genders and with different levels of prior knowledge. A simulation digital game about the food chain concept geared for elementary school students was developed for this study. Participants were 114 fifth-grade students in Taiwan. A quantitative research method was used to examine the impact of gender and prior knowledge on students’ learning performance and motivation. In-depth interviews were conducted to explore the reasons for these impacts. The results showed that the improvement in the learning performance of females was significantly better than that of males, especially in the low prior knowledge group. The reason may be that the males paid more attention to the progress and competition of the game missions, and tended to ignore content. Students with low prior knowledge were more likely to be affected by their environment and peers, which hindered attention. The constant clicking in the game distracted the attention of females with high prior knowledge.
引用
收藏
页码:989 / 1008
页数:19
相关论文
共 50 条
  • [21] Digital game-based learning's effectiveness on EFL learners' receptive and productive vocabulary knowledge
    Jia, Wen
    Zhang, Liping
    Pack, Austin
    Guan, Yi
    Zou, Bin
    LANGUAGE LEARNING & TECHNOLOGY, 2024, 28 (01): : 1 - 21
  • [22] Effects of Badge Mechanisms in Digital Game-Based Learning on English Pronunciation Learning Performance and In-Game Behavior
    Yang, Jie Chi
    Chung, Ching-Jung
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024,
  • [23] Digital Game-Based Inquiry Learning to Improve Eighth Graders' Inquiry Skills in Biology
    Bonus, Lilla
    Antal, Erzsebet
    Korom, Erzsebet
    JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2024, 33 (04) : 1 - 17
  • [24] Exploring students' prior knowledge of and metacognitive skills for game-based learning in relation to cognitive strategy and learning effectiveness
    Lin, Ying-Lien
    Wang, Wei-Tsong
    Lai, Zhi-Lun
    EDUCATION AND INFORMATION TECHNOLOGIES, 2025,
  • [25] The mediating and moderating role of cognitive engagement in the relationship between prior knowledge and learning achievement in game-based learning
    Wang, Xiao-Ming
    Zhou, Wen-Qing
    Hwang, Gwo-Jen
    Wang, Shi-Man
    Huang, Xiao-Tong
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2024, 27 (04): : 136 - 155
  • [26] The effect of digital game-based learning on secondary level students' learning of Internet literacy
    Tuezuen, Hakan
    Sert, Sedef
    Demir, Oemer
    EDUCATION AND INFORMATION TECHNOLOGIES, 2023, 28 (07) : 8837 - 8853
  • [27] The effect of digital game-based learning on secondary level students’ learning of Internet literacy
    Hakan Tüzün
    Sedef Sert
    Ömer Demir
    Education and Information Technologies, 2023, 28 : 8837 - 8853
  • [28] Agriscience Teachers' Implementation of Digital Game-based Learning in an Introductory Animal Science Course
    Webb, Angela W.
    Bunch, J. C.
    Wallace, Maria F. G.
    JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 2015, 24 (06) : 888 - 897
  • [29] Development of a digital game-based learning system with graduated prompting strategy for math course
    Yang, Kai-Hsiang
    Chen, Jhen-Yuan
    Lu, Bou-Chuan
    PROCEEDINGS 2016 5TH IIAI INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS IIAI-AAI 2016, 2016, : 423 - 426
  • [30] Exploring the Factors Influencing Learning Effectiveness in Digital Game-based Learning
    Tsai, Fu-Hsing
    Yu, Kuang-Chao
    Hsiao, Hsien-Sheng
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2012, 15 (03): : 240 - 250