Exploring virtual reality object perception following sensory-motor interactions with different visuo-haptic collider properties

被引:1
作者
Girondini, Matteo [1 ,2 ,3 ]
Montanaro, Massimo [2 ]
Gallace, Alberto [1 ,2 ]
机构
[1] Univ Milano Bicocca, Dept Psychol, Piazza Ateneo Nuovo 1, I-20126 Milan, Italy
[2] Univ Milano Bicocca, Mind & Behav Technol Ctr, Milan, Italy
[3] Univ Hosp Lausanne, Dept Clin Neurosci, MySpace Lab, Lausanne, Switzerland
关键词
MULTISENSORY INTEGRATION; SIZE; INFORMATION; SYSTEM; TOUCH;
D O I
10.1038/s41598-024-59570-x
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Interacting with the environment often requires the integration of visual and haptic information. Notably, perceiving external objects depends on how our brain binds sensory inputs into a unitary experience. The feedback provided by objects when we interact (through our movements) with them might then influence our perception. In VR, the interaction with an object can be dissociated by the size of the object itself by means of 'colliders' (interactive spaces surrounding the objects). The present study investigates possible after-effects in size discrimination for virtual objects after exposure to a prolonged interaction characterized by visual and haptic incongruencies. A total of 96 participants participated in this virtual reality study. Participants were distributed into four groups, in which they were required to perform a size discrimination task between two cubes before and after 15 min of a visuomotor task involving the interaction with the same virtual cubes. Each group interacted with a different cube where the visual (normal vs. small collider) and the virtual cube's haptic (vibration vs. no vibration) features were manipulated. The quality of interaction (number of touches and trials performed) was used as a dependent variable to investigate the performance in the visuomotor task. To measure bias in size perception, we compared changes in point of subjective equality (PSE) before and after the task in the four groups. The results showed that a small visual collider decreased manipulation performance, regardless of the presence or not of the haptic signal. However, change in PSE was found only in the group exposed to the small visual collider with haptic feedback, leading to increased perception of the cube size. This after-effect was absent in the only visual incongruency condition, suggesting that haptic information and multisensory integration played a crucial role in inducing perceptual changes. The results are discussed considering the recent findings in visual-haptic integration during multisensory information processing in real and virtual environments.
引用
收藏
页数:13
相关论文
共 40 条
[11]   Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality [J].
de Siqueira, Alexandre Gomes ;
Venkatakrishnan, Rohith ;
Venkatakrishnan, Roshan ;
Bhargava, Ayush ;
Lucaites, Kathryn ;
Solini, Hannah ;
Nasiri, Moloud ;
Robb, Andrew ;
Pagano, Christopher ;
Ullmer, Brygg ;
Babu, Sabarish, V .
2021 IEEE VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2021, :606-615
[12]   Visuo-haptic integration in object identification using novel objects [J].
Desmarais, Genevieve ;
Meade, Melissa ;
Wells, Taylor ;
Nadeau, Melanie .
ATTENTION PERCEPTION & PSYCHOPHYSICS, 2017, 79 (08) :2478-2498
[13]   Humans integrate visual and haptic information in a statistically optimal fashion [J].
Ernst, MO ;
Banks, MS .
NATURE, 2002, 415 (6870) :429-433
[14]   Merging the senses into a robust percept [J].
Ernst, MO ;
Bülthoff, HH .
TRENDS IN COGNITIVE SCIENCES, 2004, 8 (04) :162-169
[15]   Touch can change visual slant perception [J].
Ernst, MO ;
Banks, MS ;
Bülthoff, HH .
NATURE NEUROSCIENCE, 2000, 3 (01) :69-73
[16]   Independence of perceptual and sensorimotor predictions in the size-weight illusion [J].
Flanagan, JR ;
Beltzner, MA .
NATURE NEUROSCIENCE, 2000, 3 (07) :737-741
[17]   Cortical topography of human anterior intraparietal cortex active during visually guided grasping [J].
Frey, SH ;
Vinton, D ;
Norlund, R ;
Grafton, ST .
COGNITIVE BRAIN RESEARCH, 2005, 23 (2-3) :397-405
[18]   Social touch in virtual reality [J].
Gallace, Alberto ;
Girondini, Matteo .
CURRENT OPINION IN BEHAVIORAL SCIENCES, 2022, 43 :249-254
[19]  
Gallace Alberto., 2014, TOUCH FUTURE SENSE T, DOI DOI 10.1093/ACPROF:OSO/9780199644469.001.0001
[20]  
Gallivan Jason P, 2018, Handb Clin Neurol, V151, P449, DOI 10.1016/B978-0-444-63622-5.00023-1