Fast example-based surface texture synthesis via discrete optimization

被引:7
作者
Jianwei Han
Kun Zhou
Li-Yi Wei
Minmin Gong
Hujun Bao
Xinming Zhang
Baining Guo
机构
[1] Zhejiang University,
[2] Microsoft Research Asia,undefined
[3] University of Science and Technology of China,undefined
来源
The Visual Computer | 2006年 / 22卷
关键词
Texture synthesis; Texture mapping; Flow visualization; Texture animation; Energy minimization;
D O I
暂无
中图分类号
学科分类号
摘要
We synthesize and animate general texture patterns over arbitrary 3D mesh surfaces. The animation is controlled by flow fields over the target mesh, and the texture can be arbitrary user input as long it satisfies the Markov-Random-Field assumptions. We achieve this by extending the texture optimization framework over 3D mesh surfaces. We propose an efficient discrete solver inspired by k-coherence search, allowing interactive flow texture animation while avoiding the blurry blending problem for the least square solver in previous work. Our technique has potential applications ranging from simulation, visualization, and special effects.
引用
收藏
页码:918 / 925
页数:7
相关论文
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