The effects of stereoscopic 3D on knowledge retention within a serious gaming environment

被引:0
|
作者
Mina Tawadrous
David Rojas
Bill Kapralos
Andrew Hogue
Adam Dubrowski
机构
[1] University of Ontario Institute of Technology,Faculty of Business and Information Technology
[2] University of Toronto,Institute of Medical Science
[3] Memorial University,Divisions of Emergency Medicine and Pediatrics, Faculty of Medicine
来源
Multimedia Tools and Applications | 2017年 / 76卷
关键词
Stereoscopic 3D; Knowledge retention; Serious games;
D O I
暂无
中图分类号
学科分类号
摘要
We present the results of an experiment that investigated the effects of stereoscopic 3D viewing on knowledge retention with respect to a spatial interactive task within a serious game that was designed for fire safety training. Participants were trained to identify the safe distance to remain from a (virtual) fire in both stereoscopic 3D and non-stereoscopic 3D contexts. After a 24 h period, they were then tested to determine whether they retained the information that they were taught. Contrary to prior work that suggests stereoscopic 3D has an impact on knowledge retention, our results indicate no significant difference between knowledge retention in a stereoscopic 3D versus a non-stereoscopic 3D interactive environment. Although greater work remains to be done and no firm conclusions can be made regarding the use of stereoscopic 3D, our results have shown that stereoscopic 3D does not always lead to greater performance. Our results have implications for designers of serious games; the discussion and decision to use stereoscopic 3D should be incorporated early in the design phase and there should be some consideration placed on individualized calibration of stereoscopic 3D settings.
引用
收藏
页码:7301 / 7319
页数:18
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