Design and implementation of OpenGL SC 2.0 rendering pipeline

被引:0
|
作者
Nakhoon Baek
Kuinam J. Kim
机构
[1] Kyungpook National University,School of Computer Science and Engineering
[2] Kyungpook National University,Software Technology Research Center
[3] dassomey.com Inc.,Department of Convergence Security
[4] Kyunggi University,undefined
来源
Cluster Computing | 2019年 / 22卷
关键词
OpenGL SC; Safety critical profile; Rendering pipeline; Prototype implementation;
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中图分类号
学科分类号
摘要
OpenGL Safety Critical Profile (OpenGL SC) is a variation of the famous three-dimensional graphics library Open Graphics Library (OpenGL), for safety critical environment. It has been widely used for three-dimensional graphics output in military, avionics, and medical applications. In the year of 2015, OpenGL SC 2.0 was newly released as the newest and specialized three-dimensional graphics standard for safety-critical applications. In this paper, we represent the high-level design schemes of the OpenGL SC 2.0 context system and the rendering system. We also show the detailed implementation strategy, for its step-by-step implementation works. These implementation schemes are the fundamental and theoretical frameworks for the OpenGL SC 2.0 system implementation. Based on these scheme, we represent a prototype implementation for OpenGL SC 2.0 system. Our prototype system shows these design schemes are feasible and well-suited even for commercial uses. In near future, our full implementation will be released to the market.
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页码:931 / 936
页数:5
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