Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality

被引:0
|
作者
Yujun Lu
BoYu Gao
Huawei Tu
Huiyue Wu
Weiqiang Xin
Hui Cui
Weiqi Luo
Henry Been-Lirn Duh
机构
[1] La Trobe University,Department of Computer Science and Information Technology
[2] Jinan University,College of Information Science and Technology/Cyber Security, Guangdong Institute of Smart Education
[3] Sun Yat-sen University,School of Communication and Design
来源
Virtual Reality | 2023年 / 27卷
关键词
Virtual reality; Target selection; Physical walking; Ray-casting selection; Eyes-engaged interaction;
D O I
暂无
中图分类号
学科分类号
摘要
Target selection in virtual reality (VR) is usually carried out with the need of visual attention. While target selection in VR has been extensively investigated in non-walking activities (e.g., sitting or standing), there have been few studies about eyes-engaged target selection during walking in virtual environments. Therefore, we conducted a comprehensive study to explore the effects of physical walking (as an independent variable with low, medium and high speeds) on eyes-engaged selection tasks with targets (three target sizes and three target depths) in two experiments: targets fixed in the virtual environment (Experiment One) and targets fixed to the virtual body (Experiment Two), respectively. Results showed that for Experiment One, the low walking speed led to the significantly longest task completion time, while the medium and high speeds had similar task completion time. For Experiment Two, higher walking speed led to longer task completion time. In both tasks, error rate significantly increased as walking speed increased. The effects of walking speed also varied across target size and target depth. We conclude our study with a set of design implications for target selection tasks when walking in VR environments.
引用
收藏
页码:603 / 625
页数:22
相关论文
共 10 条
  • [1] Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality
    Lu, Yujun
    Gao, BoYu
    Tu, Huawei
    Wu, Huiyue
    Xin, Weiqiang
    Cui, Hui
    Luo, Weiqi
    Duh, Henry Been-Lirn
    VIRTUAL REALITY, 2023, 27 (02) : 603 - 625
  • [2] Fixation Detection with Ray-casting in Immersive Virtual Reality
    Alghamdi, Najood
    Alhalabi, Wadee
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2019, 10 (07) : 60 - 65
  • [3] Influence of Size and Depth Perception on Ray-Casting Interaction in Virtual Reality
    Lv, Xiaolei
    Xue, Chengqi
    Xiao, Weiye
    INTELLIGENT HUMAN SYSTEMS INTEGRATION 2021, 2021, 1322 : 152 - 158
  • [4] Investigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual Reality
    Lu, Yiqin
    Yu, Chun
    Shi, Yuanchun
    2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), 2020, : 35 - 43
  • [5] Evaluation of pointing techniques for ray casting selection in virtual environments
    Lee, SY
    Seo, JS
    Kim, GJ
    Park, CM
    THIRD INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND ITS APPLICATION IN INDUSTRY, 2003, 4756 : 38 - 44
  • [6] Evaluating Ray Casting and Two Gaze-Based Pointing Techniques for Object Selection in Virtual Reality
    Nukarinen, Tomi
    Kangas, Jari
    Rantala, Jussi
    Koskinen, Olli
    Raisamo, Roope
    24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018), 2018,
  • [7] Quantifying the 'Gorilla Arm' Effect in a Virtual Reality Text Entry Task via Ray-Casting: A Preliminary Single-Subject Study
    Palmeira, Eduardo G. Q.
    Campos, Alexandre
    Moraes, Igor A.
    de Siqueira, Alexandre G.
    Ferreira, Marcelo G. G.
    25TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2023, 2023, : 274 - 278
  • [8] Natural walking speed prediction in Virtual Reality while using target selection-based locomotion
    Biswas, Nilotpal
    Banerjee, Debangshu
    Bhattacharya, Samit
    PROCEEDINGS OF 27TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2021, 2021,
  • [9] 3D Ternary-Gaussian model: Modeling pointing uncertainty of 3D moving target selection in virtual reality
    Zheng, Yawen
    Huang, Jin
    Zhang, Hao
    Bian, Yulong
    Liu, Juan
    Yang, Chenglei
    Tian, Feng
    Meng, Xiangxu
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2025, 198
  • [10] Effects of arm weight and target height on hand selection: A low-cost virtual reality paradigm
    McDermott, Eric James
    Himmelbach, Marc
    PLOS ONE, 2019, 14 (06):