User experience model and design strategies for virtual reality-based cultural heritage exhibition

被引:7
作者
Gong, Qing [1 ,3 ]
Zou, Ning [1 ,3 ]
Yang, Wenjing [1 ]
Zheng, Qi [1 ]
Chen, Pengrui [2 ]
机构
[1] Zhejiang Univ, Coll Comp Sci & Technol, Hangzhou, Peoples R China
[2] Zhejiang Univ, Sch Software Technol, Ningbo, Peoples R China
[3] Zhejiang Univ, Innovat Ctr Yangtze River Delta, Future Design Lab, Jiaxing, Peoples R China
关键词
Virtual reality; Cultural heritage; User experience; Grounded theory; Museum exhibition;
D O I
10.1007/s10055-024-00942-z
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
A virtual reality (VR) based cultural heritage exhibition (VRCHE) is an important type of VR-based museum exhibition. The user experience (UX) design of VRCHE has encountered opportunities and due to the differences in human-computer interaction between VR-based and conventional interaction interfaces, so proposing the UX model of VRCHE is crucial. Although there are some existing works that study the UX models of VRCHEs, they are not complete enough to describe the UX of VRCHEs or offer any design strategies due to the methodologies and experimental materials that they currently use. This study creates experiments utilizing grounded theory that combine qualitative and quantitative approaches. Then, the study synthesizes three-level coding and quantitative analysis findings from grounded theory, builds a detailed model of the VRCHE UX using theoretical coding, and proposes design strategies.
引用
收藏
页数:21
相关论文
共 40 条
[1]   Counterbalancing for Serial Order Carryover Effects in Experimental Condition Orders [J].
Brooks, Joseph L. .
PSYCHOLOGICAL METHODS, 2012, 17 (04) :600-614
[2]   Tools for User-Centred Design [J].
Case, Keith .
CURRENT TRENDS IN ERGONOMICS, 2013, 10 :28-33
[3]   Visualizing a field of research: A methodology of systematic scientometric reviews [J].
Chen, Chaomei ;
Song, Min .
PLOS ONE, 2019, 14 (10)
[4]   The impact of virtual, augmented and mixed reality technologies on the customer experience [J].
Flavian, Carlos ;
Ibanez-Sanchez, Sergio ;
Orus, Carlos .
JOURNAL OF BUSINESS RESEARCH, 2019, 100 :547-560
[5]  
Glaser B.G., 1999, Discovery of grounded theory: Strategies for qualitative research, V1st, DOI DOI 10.4324/9780203793206
[6]  
Gutwill JP, 2017, VISIT STUD, V20, P72, DOI 10.1080/10645578.2017.1297132
[7]   Virtual nature makes knowledge beautiful [J].
Harrington, Maria C. R. .
FRONTIERS IN VIRTUAL REALITY, 2023, 4
[8]  
Harrington MCR, 2020, PROCEEDINGS OF 2020 6TH INTERNATIONAL CONFERENCE OF THE IMMERSIVE LEARNING RESEARCH NETWORK (ILRN 2020), P70, DOI [10.23919/ilrn47897.2020.9155202, 10.23919/iLRN47897.2020.9155202]
[9]   Evaluating websites of museums: State of the art [J].
Kabassi, Katerina .
JOURNAL OF CULTURAL HERITAGE, 2017, 24 :184-196
[10]   Promoting interest, positive emotions, and knowledge using augmented reality in a museum setting [J].
Kennedy, Alana A. U. ;
Thacker, Ian ;
Nye, Benjamin D. ;
Sinatra, Gale M. ;
Swartout, William ;
Lindsey, Emily .
INTERNATIONAL JOURNAL OF SCIENCE EDUCATION PART B-COMMUNICATION AND PUBLIC ENGAGEMENT, 2021, 11 (03) :242-258