A user experience analysis for a mobile Mixed Reality application for cultural heritage

被引:0
作者
Valerio De Luca
Maria Cristina Barba
Giovanni D’Errico
Benito Luigi Nuzzo
Lucio Tommaso De Paolis
机构
[1] University of Salento,Department of Engineering for Innovation
[2] Polytechnic University of Turin,Department of Applied Science and Technology
来源
Virtual Reality | 2023年 / 27卷
关键词
Mixed Reality; User experience; Virtual portals; Extended Reality; Mobile applications; Presence;
D O I
暂无
中图分类号
学科分类号
摘要
Mixed Reality has emerged as a valuable tool for the promotion of cultural heritage. In this context, in particular, the metaphor of virtual portals allows the virtual visit of monuments that are inaccessible or no longer exist in their original form, integrating them into the real environment. This paper presents the development of a Mixed Reality mobile application that proposes a virtual reconstruction of the church of Sant’Elia in Ruggiano, in the southern province of Lecce (Italy). By placing the virtual portal in the same place where the entrance of the church was located, the user can cross this threshold to enter inside and make a virtual journey into the past. The user experience was evaluated by administering a questionnaire to 60 users who tried the application. From the data collected, four user experience factors were identified (interest, focus of attention, presence and usability), which were compared between young and old, male and female users, and between users who had already visited the church in person and all other users. In general, the scores reveal a total independence of the other three factors from usability and a very high level of interest.
引用
收藏
页码:2821 / 2837
页数:16
相关论文
共 50 条
[21]   User experience guidelines to cultural tourism applications based on augmented reality [J].
Vega, Micaela ;
Gaetan, Gabriela ;
Martin, Adriana .
INFORMES CIENTIFICOS Y TECNICOS, 2021, 13 (02) :26-43
[22]   Using Mixed Reality and Natural Interaction in Cultural Heritage Applications [J].
Brondi, Raffaello ;
Carrozzino, Marcello ;
Lorenzini, Cristian ;
Tecchia, Franco .
INFORMATICA-JOURNAL OF COMPUTING AND INFORMATICS, 2016, 40 (03) :311-316
[23]   Evaluating Usability, User Experience, and Playability of a Puzzle Game in Mixed Reality [J].
de Campos, Thiago Prado ;
da Silva Hounsell, Marcelo ;
Damasceno, Eduardo Filgueiras ;
Valentim, Natasha M. C. .
PROCEEDINGS OF 26TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2024, 2024, :61-70
[24]   User Experience of Mixed Reality Applications for Healthy Ageing: A Systematic Review [J].
Lim, Kianying Joyce ;
McGuckian, Thomas B. ;
Cole, Michael H. ;
Duckworth, Jonathan ;
Wilson, Peter H. .
CYBERPSYCHOLOGY-JOURNAL OF PSYCHOSOCIAL RESEARCH ON CYBERSPACE, 2023, 17 (04)
[25]   Decoding the User Experience in Mobile Virtual Reality Narratives [J].
Sarker, Biswajit .
VIRTUAL, AUGMENTED AND MIXED REALITY, 2017, 10280 :437-452
[26]   EVALUATION OF USER EXPERIENCE IN AUGMENTED REALITY MOBILE APPLICATIONS [J].
Davidaviciene, Vida ;
Raudeliuniene, Jurgita ;
Virsilaite, Rima .
JOURNAL OF BUSINESS ECONOMICS AND MANAGEMENT, 2021, 22 (02) :467-481
[27]   User Experience Analysis in Obstacle Clearance Tasks in Virtual and Mixed Reality Environments [J].
Paranthaman, Pratheep Kumar ;
Vallabhajosula, Srikant ;
Giordano, Alys ;
Walton, Stacey ;
Tuisa, Oliver ;
Bajaj, Nikesh .
INTELLIGENT SUSTAINABLE SYSTEMS, WORLDS4 2022, VOL 2, 2023, 579 :675-686
[28]   Mixed Reality for Industry? An Empirical User Experience Study [J].
Heimo, Olli, I ;
Sakari, Leo ;
Santti, Tero ;
Lehtonen, Teijo .
INTELLIGENT SYSTEMS AND APPLICATIONS, VOL 2, 2020, 1038 :241-253
[29]   Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality [J].
ODwyer, Neill ;
Youngl, Gareth W. ;
Johnson, Nicholas ;
Zerman, Emin ;
Smolic, Aljosa .
CULTURE AND COMPUTING, C&C 2020, 2020, 12215 :195-214
[30]   Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality [J].
Schauer, Sophie ;
Sieck, Juergen .
ARTSIT, INTERACTIVITY AND GAME CREATION, PT 2, ARTSIT 2023, 2024, 565 :3-13