The effect of target and background texture on relative depth discrimination in a virtual environment

被引:0
作者
Lew, Wei Hau [1 ]
Coates, Daniel R. [1 ]
机构
[1] Univ Houston, Coll Optometry, 4901 Calhoun Rd, Houston, TX 77004 USA
关键词
Texture; Spatial frequency; Depth perception; Virtual environment; Figure-background; SPATIAL-FREQUENCY; SENSITIVITY FUNCTION; PERCEPTION; DISPARITY; STEREOPSIS; CONTRAST; DISTANCE; BLUR; CUE; SEGREGATION;
D O I
10.1007/s10055-024-01000-4
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The spatial frequency (SF) content of an object's texture is an important cue for depth perception, although less is known about the role of background texture. Here, we used bandpass-filtered noise patterns to systematically study the interactions between target and background textures in a virtual environment. During the trials, three square targets were presented at 3 m against a background wall 6 m away from the observer. One of the squares was presented closer than the other two, and the subjects had to indicate it with a key press. The threshold distance from the two reference tiles was determined using a staircase procedure. Both the target and background were tested with different combinations of SF textures and a non-textured gray, which were rendered onto the flat surfaces. Against a gray background, the distance thresholds were smallest when the targets were presented with a mid-SF texture. Performance declined significantly with a non-textured target against a textured background. With different combinations of target-background texture, the background texture significantly affected the performance. We propose several hypotheses to explain the behavioral result. Understanding the effect of surrounding texture can be useful in improving the depth perception experience in virtual reality.
引用
收藏
页数:13
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