Improving behavior of computer game bots using fictitious play

被引:0
|
作者
Ushma Kesha Patel
Purvag Patel
Henry Hexmoor
Norman Carver
机构
[1] Southern Illinois University,Department of Computer Science
关键词
Agents; computer game bots; fictitious play; game theory; learning; Nash equilibrium;
D O I
10.1007/s11633-012-0625-5
中图分类号
学科分类号
摘要
In modern computer games, “bots” — intelligent realistic agents play a prominent role in the popularity of a game in the market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games’ player, a player might lose interest in the game. We propose the use of a game theoretic based learning rule called fictitious play for improving behavior of these computer game bots which will make them less predictable and hence, more a enjoyable game.
引用
收藏
页码:122 / 134
页数:12
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