Can video games be philosophical?

被引:1
作者
Spiegel, Thomas J. [1 ,2 ]
机构
[1] Waseda Univ, Tokyo, Japan
[2] Waseda Univ, Fac Human Sci, 1 Chome 104 Totsukamachi, Tokyo 1698050, Japan
基金
日本学术振兴会;
关键词
Video games; Computer games; Digital games; Metaphilosophy; Methodology; Game studies; Propositional contents; Philosophy of Mind; Wittgenstein;
D O I
10.1007/s11229-024-04580-5
中图分类号
N09 [自然科学史]; B [哲学、宗教];
学科分类号
01 ; 0101 ; 010108 ; 060207 ; 060305 ; 0712 ;
摘要
Some video games are said to be philosophical. Despite video games having received some attention in academic philosophy, that contention has not been sufficiently addressed. This paper investigates in what sense video games might be properly called "philosophical". To this end, I utilize Wittgenstein's distinction between saying and showing to get into view how some video games might be properly called philosophical. This leads to two senses of being philosophical: a conventional sense of expressing philosophy through propositions, i.e., through saying, and a sense of being genuinely philosophical by expressing philosophical thought through showing. I argue that the conventional sense is not sufficient to call video games philosophical, leaving the question whether there are video games which satisfy the conditions of being genuinely philosophical. I furthermore contend that there are at least some examples of video games which qualify as being philosophical, e.g., Papers, Please and The Stanley Parable.
引用
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页数:19
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