Automatic generation of adaptive, educational and multimedia computer games

被引:0
|
作者
Mária Bieliková
Marko Divéky
Peter Jurnečka
Rudolf Kajan
L’uboš Omelina
机构
[1] Slovak University of Technology,Institution of Informatics and Software Engineering, Faculty of Informatics and Information Technologies
来源
Signal, Image and Video Processing | 2008年 / 2卷
关键词
Education; Edutainment; Multimedia computer games; Game model; Game generation; Adaptive computer game;
D O I
暂无
中图分类号
学科分类号
摘要
Education accompanies us throughout our whole life. Many innovations in education have originated from modern technologies. However, the majority of learners—especially children or teenagers—find studying from electronic educational sources and web-based information systems less exciting than playing today’s popular computer games that, conversely, lack signs of education. In this paper, we describe an innovative concept of generating three- dimensional interactive multimedia educational games that combine the excitement and looks of popular computer games with the educational potential of e-learning, and the concept’s realization by a software system called S.M.I.L.E.: Smart Multipurpose Interactive Learning Environment. One of its key features is the automatic generation of games based on a model created by teachers without needing them to be familiar with programming or game design. Moreover, we consider various learners’ abilities and features that enable different users (including handicapped) to learn effectively by playing educational games easily created by teachers. We follow the idea that everyone needs access to quality education and are convinced that by enabling cooperative education not just among learners, but also between handicapped and able-bodied ones, we bring the humane dimension into education.
引用
收藏
页码:371 / 384
页数:13
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