A teachable agent game engaging primary school children to learn arithmetic concepts and reasoning

被引:57
作者
Pareto L. [1 ]
机构
[1] Division of Media and Design, University West, SE-461 86, Trollhättan
关键词
Arithmetic; Authentic use; Classroom study; Mathematics game; Primary school children; Reasoning; Teachable agent; Technology-enhanced learning;
D O I
10.1007/s40593-014-0018-8
中图分类号
学科分类号
摘要
In this paper we will describe a learning environment designed to foster conceptual understanding and reasoning in mathematics among younger school children. The learning environment consists of 48 2-player game variants based on a graphical model of arithmetic where the mathematical content is intrinsically interwoven with the game idea. The environment also features teachable agents, which are computer programs that can be taught and behave according to their knowledge. Thus, the environment provides both learning-by-doing (playing the game) and learning-by-teaching (teaching the agent to play). It differs from other learning-by-teaching systems 1) by targeting basic mathematics and primary grade students; 2) by using teachable agents as an extension to educational games in order to leverage engagement, reflection and learning; and 3) by using an agent-driven question dialogue to challenge students' mathematical thinking, to role-model learner behaviour and to transfer game knowledge to out-of-game mathematics. The teachable agent game is described and evaluated in an authentic classroom study enrolling 443 students from 22 classes in 9 schools. Students range from 2nd to 6th grade of mainstream classes and 7th to 8th grade for students with difficulties in mathematics. Part of the study was designed as a quasi-experimental study with controls; part was designed to examine students' change in mental models of arithmetic before and after game play. All students took pre- and post mathematics tests. The 314 playing students used the game and taught their agents during regular math-classes for three months, whereas the control classes attended standard instruction and took the tests. A questionnaire was distributed at the end of the study to investigate students' perceptions and performances of the agent-tutoring task. Results show that 1) there is a significant learning gain for playing students compared to controls, 2) the learning environment can engage children in advanced mathematical thinking in early education, 3) young primary students can act as successful tutors. Thus, we conclude that teachable agents in educational games can help achieve deeper levels of learning that transfer outside the game. This idea combines the motivational power of games with the reflective power of a teachable agent asking though-provoking, deep questions on the learning material during game play. © 2014 International Artificial Intelligence in Education Society.
引用
收藏
页码:251 / 283
页数:32
相关论文
共 64 条
[1]  
Avigad J., Computers in Mathematical Inquiry, (2008)
[2]  
Biswas G.T., Katzlberger J., Brandford D., Schwartz D.S., Extending intelligent learning environments with teachable agents to enhance learning, Artificial Intelligence in Education, pp. 389-397, (2001)
[3]  
Biswas G., Leelawong K., Schwartz D., Vye N., Learning by Teaching: A new Agent Paradigm for Educational Software, Applied Artificial Intelligence, 19, pp. 363-392, (2005)
[4]  
Blair K., Schwartz D.L., Biswas G., Leelawong K., Pedagogical Agents for Learning by Teaching: Teachable Agents, (2007)
[5]  
Brophy S., Biswas G., Katzlberger T., Bransford J., Schwartz D., Teachable Agents: Combining Insights from Learning Theory and Computer Science, Artificial Intelligence in Education, pp. 21-28, (1999)
[6]  
Bullock M., Ziegler A., Scientific Reasoning: Developmental and Individual Differences, Individual Development from 3 to 12: Findings from the Munich Longitudinal Study, pp. 38-54, (1999)
[7]  
Carpenter T.P., Fennema E., Romberg T.A., Rational Numbers: An Integration of Research, (1993)
[8]  
Case R., Okamoto Y., Griffin S., McKeough A., Bleiker C., Henderson B., Et al., The Role of Central Conceptual Structures in the Development of children's Thought, Monographs of the Society for Research in Child Development, 61, pp. 1-295, (1997)
[9]  
Chan T.-W., Chou C.-Y., Exploring the Design of Computer Supports for Reciprocal Tutoring, International Journal of Artificial Intelligence in Education, 8, pp. 1-29, (1997)
[10]  
Chase C., Chin D.B., Oppezzo M., Schwartz D.L., Teachable Agents and the Protégé Effect: Increasing the Effort Towards Learning, Journal of Science Education and Technology, 18, pp. 334-352, (2009)