Phenomenology of Online Spaces: Interpreting Late Modern Spatialities

被引:0
作者
Viktor Berger
机构
[1] University of Pécs,Faculty of Humanities, Department of Sociology
来源
Human Studies | 2020年 / 43卷
关键词
Space; Phenomenology; Mediatization; Late modernity; Virtual space; Theories of space; Alfred Schutz;
D O I
暂无
中图分类号
学科分类号
摘要
Sociological theories of space have so far not provided an in-depth analysis of online spaces. The paper addresses this issue by means of Löw’s relational theory of space. As this theory mainly focuses on material spaces, it is necessary to embrace the phenomenological perspective in order to apply it to the virtual realm. More recent phenomenological research has highlighted the ongoing mediatization or virtualization of the life-world. These theories, and presence research more generally, are useful for examining the layers of virtual presence. This paper focuses on two emblematic types of spaces: multiplayer online role-playing games and Skype video chats. The first represents an online version of a Schutzian finite province of meaning, while Skyping is an example of how the paramount reality of everyday life expands into the virtual realm. Albeit differently, actors in both cases constitute hybrid, virtual-material spaces with various forms and degrees of virtual presence. User experiences in these spaces are in line with contemporary sociological diagnoses indicating the vanishing experience of living in space and the general tendency of late modernity to question previous social forms of modernity.
引用
收藏
页码:603 / 626
页数:23
相关论文
共 31 条
[1]  
Aguila A(2011)Time and space on Skype: Families experience togetherness while apart Explorations in Media Ecology 10 303-312
[2]  
Appadurai A(1990)Disjuncture and difference in the global cultural economy Theory, Culture & Society 7 295-310
[3]  
Ayaß R(2017)Life-world, sub-worlds, after-worlds: The various ‘realness’ of multiple realities Human Studies 40 519-542
[4]  
Butnaru D(2015)Phenomenological alternatives of the lifeworld: Between multiple realities and virtual realities SocietáMutamentoPolitica 6 67-80
[5]  
Cass K(1998)The world wide web’s shadow of opportunity. A Heideggerian perspective of authenticity in the information age Information Technology & People 11 328-337
[6]  
Chin GPW-H(2017)Observed bodies and tool selves. Kinaesthetic empathy and the videogame avatar Digital Creativity 28 206-223
[7]  
Crick T(2011)The game body. Toward a phenomenology of contemporary video gaming Games and Culture 6 259-269
[8]  
Friesen N(2014)Telepresence and tele-absence. A phenomenology of the (in)visible alien online Phenomenology & Practice 8 17-31
[9]  
Hardesty RA(2016)Living-into, living-with: A Schutzian account of the player/character relationship Glimpse 17 27-34
[10]  
Hardesty RA(2019)Being together, worlds apart. A virtual-worldly phenomenology Human Studies 42 343-370