A systematic review of mobile game-based learning in STEM education

被引:0
作者
Fei Gao
Lan Li
Yanyan Sun
机构
[1] Bowling Green State University,
[2] Bowling Green State University,undefined
[3] East China Normal University,undefined
来源
Educational Technology Research and Development | 2020年 / 68卷
关键词
STEM education; Mobile learning; Game-based learning; Gamification;
D O I
暂无
中图分类号
学科分类号
摘要
Research on mobile game-based learning has been gaining attention in the past few years. To understand the potential of mobile game-based learning in STEM education, a systematic review was conducted. Based on a set of inclusion and exclusion criteria, 30 articles published during the years of 2010 through 2019 were included. Analyses were conducted to identify the contexts of studies, research foci, research methodologies, measures, research instruments, the mobile game features and so on. Based on the analyses, a comprehensive understanding of the research in mobile game-based learning in STEM education was presented, and insights and directions for future research were provided. The systematic review suggests that, although current research has greatly increased our understanding of mobile game-based learning in STEM education, future research is needed to address the fundamental question of when mobile game-based learning is an appropriate approach for learning in STEM education and when is not.
引用
收藏
页码:1791 / 1827
页数:36
相关论文
共 50 条
  • [41] Game-Based Learning in Pharmacy Education
    Oestreich, Julie H.
    Guy, Jason W.
    PHARMACY, 2022, 10 (01)
  • [42] Popular Game Elements Used in Designing Game-Based Learning STEM Application for School Students - A Review
    Juhari, Aisyah Nadhirah
    Abu Bakar, Mimi Hani
    JURNAL KEJURUTERAAN, 2020, 32 (04): : 1 - 10
  • [43] A Mobile Game-based Insect Learning System for improving the learning achievements
    Su, Chung-Ho
    Cheng, Ching-Hsue
    13TH INTERNATIONAL EDUCATIONAL TECHNOLOGY CONFERENCE, 2013, 103 : 42 - 50
  • [44] Game-Based Learning in Project Sustainability Management Education
    Jaaska, Elina
    Aaltonen, Kirsi
    Kujala, Jaakko
    SUSTAINABILITY, 2021, 13 (15)
  • [45] Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review
    Wang, Xinyue
    Cheng, Mengmeng
    Li, Xinfeng
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2023, 61 (07) : 1505 - 1536
  • [46] Use of gamification and game-based learning in educating Generation Alpha: A systematic literature review
    Fernando, Pumudu A.
    Premadasa, H. K. Salinda
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2024, 27 (02): : 114 - 132
  • [47] A Systematic Review of Using Reflective Design Features in Game-Based Learning
    Shaheen, Anjuman
    Fotaris, Panagiotis
    Fallahkhair, Sanaz
    PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 640 - 647
  • [48] Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review
    Chen, Pei-Ying
    Hwang, Gwo-Jen
    Yeh, Ssu-Yin
    Chen, Yi-Ting
    Chen, Ting-Wei
    Chien, Chih-Hsuan
    JOURNAL OF COMPUTERS IN EDUCATION, 2022, 9 (03) : 455 - 476
  • [49] Game-based learning in computer science education: a scoping literature review
    Videnovik, Maja
    Vold, Tone
    Kionig, Linda
    Bogdanova, Ana Madevska
    Trajkovik, Vladimir
    INTERNATIONAL JOURNAL OF STEM EDUCATION, 2023, 10 (01)
  • [50] Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review
    Pei-Ying Chen
    Gwo-Jen Hwang
    Ssu-Yin Yeh
    Yi-Ting Chen
    Ting-Wei Chen
    Chih-Hsuan Chien
    Journal of Computers in Education, 2022, 9 : 455 - 476