A systematic review of mobile game-based learning in STEM education

被引:0
|
作者
Fei Gao
Lan Li
Yanyan Sun
机构
[1] Bowling Green State University,
[2] Bowling Green State University,undefined
[3] East China Normal University,undefined
来源
Educational Technology Research and Development | 2020年 / 68卷
关键词
STEM education; Mobile learning; Game-based learning; Gamification;
D O I
暂无
中图分类号
学科分类号
摘要
Research on mobile game-based learning has been gaining attention in the past few years. To understand the potential of mobile game-based learning in STEM education, a systematic review was conducted. Based on a set of inclusion and exclusion criteria, 30 articles published during the years of 2010 through 2019 were included. Analyses were conducted to identify the contexts of studies, research foci, research methodologies, measures, research instruments, the mobile game features and so on. Based on the analyses, a comprehensive understanding of the research in mobile game-based learning in STEM education was presented, and insights and directions for future research were provided. The systematic review suggests that, although current research has greatly increased our understanding of mobile game-based learning in STEM education, future research is needed to address the fundamental question of when mobile game-based learning is an appropriate approach for learning in STEM education and when is not.
引用
收藏
页码:1791 / 1827
页数:36
相关论文
共 50 条
  • [11] Mobile game-based learning in cultural heritage education: a bibliometric analysis
    Camunas-Garcia, Daniel
    Pilar Caceres-Reche, Maria
    de la Encarnacion Cambil-Hernandez, Maria
    EDUCATION AND TRAINING, 2023, 65 (02): : 324 - 339
  • [12] Game-based learning approach in computer science in primary education: A systematic review
    Videnovik, Maja
    Bogdanova, Ana Madevska
    Trajkovik, Vladimir
    ENTERTAINMENT COMPUTING, 2024, 48
  • [13] Influence of game-based learning in mathematics education on the students′ cognitive and affective domain: A systematic review
    Hui, Hii Bii
    Mahmud, Muhammad Sofwan
    FRONTIERS IN PSYCHOLOGY, 2023, 14
  • [14] Game-based features in intelligent game-based learning environments: a systematic literature review
    Sun, Liping
    Kangas, Marjaana
    Ruokamo, Heli
    INTERACTIVE LEARNING ENVIRONMENTS, 2024, 32 (07) : 3431 - 3447
  • [15] Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies
    Ozdemir, Emine Kuruca
    Dinc, Leyla
    NURSE EDUCATION IN PRACTICE, 2022, 62
  • [16] A systematic literature review of teacher scaffolding in game-based learning in primary education
    Sun, Liping
    Kangas, Marjaana
    Ruokamo, Heli
    Siklander, Signe
    EDUCATIONAL RESEARCH REVIEW, 2023, 40
  • [17] Game-based learning in medical education
    Xu, Maosen
    Luo, Yong
    Zhang, Yu
    Xia, Ruolan
    Qian, Hong
    Zou, Xiuhe
    FRONTIERS IN PUBLIC HEALTH, 2023, 11
  • [18] A Systematic Review of Augmented Reality Game-Based Applications in Primary Education
    Fotaris, Panagiotis
    Pellas, Nikolaos
    Kazanidis, Ioannis
    Smith, Paul
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 181 - 190
  • [19] Contextualized mobile game-based learning application for computing education
    Alok Kumar Yadav
    Solomon Sunday Oyelere
    Education and Information Technologies, 2021, 26 : 2539 - 2562
  • [20] Game-based learning on multiple mobile platforms
    Harriehausen-Muehlbauer, Bettina
    PROCEEDINGS OF THE 2013 INTERNATIONAL CONFERENCE ON ADVANCED ICT AND EDUCATION, 2013, 33 : 54 - 58