A systematic review of mobile game-based learning in STEM education

被引:0
作者
Fei Gao
Lan Li
Yanyan Sun
机构
[1] Bowling Green State University,
[2] Bowling Green State University,undefined
[3] East China Normal University,undefined
来源
Educational Technology Research and Development | 2020年 / 68卷
关键词
STEM education; Mobile learning; Game-based learning; Gamification;
D O I
暂无
中图分类号
学科分类号
摘要
Research on mobile game-based learning has been gaining attention in the past few years. To understand the potential of mobile game-based learning in STEM education, a systematic review was conducted. Based on a set of inclusion and exclusion criteria, 30 articles published during the years of 2010 through 2019 were included. Analyses were conducted to identify the contexts of studies, research foci, research methodologies, measures, research instruments, the mobile game features and so on. Based on the analyses, a comprehensive understanding of the research in mobile game-based learning in STEM education was presented, and insights and directions for future research were provided. The systematic review suggests that, although current research has greatly increased our understanding of mobile game-based learning in STEM education, future research is needed to address the fundamental question of when mobile game-based learning is an appropriate approach for learning in STEM education and when is not.
引用
收藏
页码:1791 / 1827
页数:36
相关论文
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