Spherical harmonics scaling

被引:0
作者
Jiaping Wang
Kun Xu
Kun Zhou
Stephen Lin
Shimin Hu
Baining Guo
机构
[1] Microsoft Research Asia,Institute of Computing Technology, Graduated School
[2] Chinese Academy of Science,undefined
[3] Tsinghua University,undefined
来源
The Visual Computer | 2006年 / 22卷
关键词
Signal processing; Spherical harmonics; Illumination; Rendering;
D O I
暂无
中图分类号
学科分类号
摘要
In this paper, we present a new SH operation, called spherical harmonics scaling, to shrink or expand a spherical function in the frequency domain. We show that this problem can be elegantly formulated as a linear transformation of SH projections, which is efficient to compute and easy to implement on a GPU. Spherical harmonics scaling is particularly useful for extrapolating visibility and radiance functions at a sample point to points closer to or farther from an occluder or light source. With SH scaling, we present applications to low-frequency shadowing for general deformable object, and to efficient approximation of spherical irradiance functions within a mid-range illumination environment.
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页码:713 / 720
页数:7
相关论文
共 8 条
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  • [2] Luna B.(2005)Precomputed shadow fields for dynamic scenes ACM Trans. Graph. 24 1148-1155
  • [3] Snyder J.(undefined)undefined undefined undefined undefined-undefined
  • [4] Zhou K.(undefined)undefined undefined undefined undefined-undefined
  • [5] Hu Y.(undefined)undefined undefined undefined undefined-undefined
  • [6] Lin S.(undefined)undefined undefined undefined undefined-undefined
  • [7] Guo B.(undefined)undefined undefined undefined undefined-undefined
  • [8] Shum H.Y.(undefined)undefined undefined undefined undefined-undefined