共 63 条
[1]
Latham, A.J., Patston, L.L., Tippett, L.J., The virtual brain: 30 years of video-game play and cognitive abilities (2013) Frontiers Psychol, 4, p. 629. , The article review the evidences those supported the exposure to video-game play contribute to a broad range of cognitive function
[2]
(2013) Diagnostic and Statistical Manual of Mental Disorders, , 5, American Psychiatric Association, Arlington
[3]
Kuss, D.J., Internet gaming addiction: current perspectives (2013) Psychol Res Behav Manag, 6, pp. 125-137
[4]
Granic, I., Lobel, A., Engels, R.C., The benefits of playing video games (2014) Am Psychologist, 69 (1), pp. 66-78
[5]
Achab, S., Nicolier, M., Mauny, F., Monnin, J., Trojak, B., Vandel, P., Massively multiplayer online role-playing games: Comparing characteristics of addict vs non-addict online recruited gamers in a French adult population (2011) BMC Psychiatry, 11, p. 144. , This study demonstrated high MMORPG addiction rates among gamer. Those with MMPRPG addiction reported adverse symptoms in their daily life
[6]
Yee, N., The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments (2006) Presence, 15 (3), p. 21
[7]
Zanetta Dauriat, F., Zermatten, A., Billieux, J., Thorens, G., Bondolfi, G., Zullino, D., Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey (2011) Eur Addiction Res, 17 (4), pp. 185-189
[8]
Fuster, H., Carbonell, X., Chamarro, A., Oberst, U., Interaction with the game and motivation among players of massively multiplayer online role-playing games (2013) Spanish J Psychol., 16, p. E43. , This study demonstrated the motivation for MMPRPG, such as socialization, exploration, achievement, and dissociation. It suggested that MMORPG offer an attractive environment for people
[9]
Choi, D., Kim, J., Why people continue to play online games: in search of critical design factors to increase customer loyalty to online contents (2004) Cyberpsychol Behav, 7 (1), pp. 11-24
[10]
Cole, H., Griffiths, M.D., Social interactions in massively multiplayer online role-playing gamers (2007) Cyberpsychol Behav, 10 (4), pp. 575-583