Video analysis of intelligent teaching based on machine learning and virtual reality technology

被引:0
作者
Wenli Mao
机构
[1] Shaoyang University,School of Art and Design
来源
Neural Computing and Applications | 2022年 / 34卷
关键词
Machine learning; Virtual reality technology; Oil painting art; Teaching video analysis;
D O I
暂无
中图分类号
学科分类号
摘要
In this paper, we study and analyse the teaching video of oil painting art through machine learning combined with virtual reality computing. Since the current oil painting, image acquisition method cannot meet the user's demand for multi-dimensional image description, and at the same time the retrieval method is too simple to perform high flexibility retrieval, we try to adopt the deep learning-based object extraction fusion method. Also, objects with poor performance quality are not suitable for further interception and cutting. We first pre-process the images in the image library to filter out the relatively high-quality images and then filter out the objects whose saliency and clarity do not reach the queue value by judging the saliency and clarity values of the images. Next, a series of aesthetic criteria, such as visual balance, visual triangulation, and centrosymmetric diagonal composition criteria, used to further filter the objects with relatively poor quality and low ratings. Then, we expand the areas with high saliency, match the contours of the segmented image elements with the contours of the user-drawn image to return an optimal matching value, and finally improve the quality and naturalness of the image by learning the deeper features of the image based on the style migration. The experimental framework based on TensorFlow is a new application of deep learning in the field of image synthesis, which has a very good improvement in the implementation efficiency compared with the traditional method. Using virtual reality technology to carry out teaching practice and analyse the effect of teaching practice, students can immerse themselves in art appreciation teaching activities, accept multiculturalism, learn through experience, and improve aesthetic quality.
引用
收藏
页码:6603 / 6614
页数:11
相关论文
共 50 条
  • [1] Żmigrodzka M(2017)Development of virtual reality technology in the aspect of educational applications Mark Sci Res Organ 26 117-133
  • [2] Bekele MK(2018)A survey of augmented, virtual, and mixed reality for cultural heritage J Comput Cult Herit (JOCCH) 11 1-36
  • [3] Pierdicca R(2018)An overview, examples, and impacts offered by emerging services and analytics in cloud computing virtual reality Neural Comput Appl 29 1243-1256
  • [4] Frontoni E(2018)A review of the use of virtual reality head-mounted displays in education and training Educ Inf Technol 23 1515-1529
  • [5] Chang V(2019)Implementing virtual and augmented reality tools for radiology education and training, communication, and clinical care Radiology 291 570-580
  • [6] Jensen L(2019)The effectiveness of social media and multimedia-based pedagogy in enhancing creativity among art, design, and digital media students Int J Emerg Technol Learn (iJET) 14 176-190
  • [7] Konradsen F(2018)Digital data visualization with interactive and virtual reality tools. Review of current state of the art and proposal of a model Revista ICONO14 Revista científica de Comunicación y Tecnologías emergentes 16 40-65
  • [8] Uppot RN(2017)Quantum space time travel with the implementation of augmented reality and artificial intelligence Int J Appl Res 3 333-337
  • [9] Laguna B(2019)Dance interactive learning systems: a study on interaction workflow and teaching approaches ACM Comput Surv (CSUR) 52 1-37
  • [10] McCarthy CJ(2019)DARPA’s explainable artificial intelligence program AI Mag 40 44-58