Ray tracing via GPU rasterization

被引:3
作者
Wei Hu
Yangyu Huang
Fan Zhang
Guodong Yuan
Wei Li
机构
[1] Beijing University of Chemical Technology,College of Information Science and Technology
[2] Beijing Information Science and Technology University,Computer School
来源
The Visual Computer | 2014年 / 30卷
关键词
Ray tracing; Global illumination; Rasterization; GPUs;
D O I
暂无
中图分类号
学科分类号
摘要
Ray tracing is a dominant method for generating a wide variety of global illumination effects, such as reflections/refractions, shadows, etc. In this paper, we propose an efficient technique to perform nearly accurate ray tracing using the programmable graphics processor units (GPUs). With the aid of the linked-list A-buffer and the uniform voxel grid to represent scene geometry, the ray-scene intersection can be efficiently computed via the built-in rasterization on GPUs. Based on this novel ray-scene intersection technique, a new ray-tracing framework which supports various light transport algorithms is introduced, including Ray Casting, Whitted Ray tracing, Ambient Occlusion, Path Tracing, and so on. The experimental results demonstrate the accuracy and efficiency of our approach.
引用
收藏
页码:697 / 706
页数:9
相关论文
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