Replicating outdoor environments using VR and ambisonics: a methodology for accurate audio-visual recording, processing and reproduction

被引:2
作者
Georgiou, Fotis [1 ]
Kawai, Claudia [1 ]
Schaffer, Beat [1 ]
Pieren, Reto [1 ]
机构
[1] Empa, Lab Acoust Noise Control, Swiss Fed Labs Mat Sci & Technol, Uberlandstr 129, CH-8600 Dubendorf, Switzerland
基金
瑞士国家科学基金会;
关键词
Virtual reality; Ambisonics; Decoder equalisation; Perceptual evaluation;
D O I
10.1007/s10055-024-01003-1
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper introduces a methodology tailored to capture, post-process, and replicate audio-visual data of outdoor environments (urban or natural) for VR experiments carried out within a controlled laboratory environment. The methodology consists of 360 degrees \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$<^>\circ$$\end{document} video and higher order ambisonic (HOA) field recordings and subsequent calibrated spatial sound reproduction with a spherical loudspeaker array and video played back via a head-mounted display using a game engine and a graphical user interface for a perceptual experimental questionnaire. Attention was given to the equalisation and calibration of the ambisonic microphone and to the design of different ambisonic decoders. A listening experiment was conducted to evaluate four different decoders (one 2D first-order ambisonic decoder and three 3D third-order decoders) by asking participants to rate the relative (perceived) realism of recorded outdoor soundscapes reproduced with these decoders. The results showed that the third-order decoders were ranked as more realistic.
引用
收藏
页数:14
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