Prototyping flexible touch screen devices using collocated haptic-graphic elastic-object deformation on the GPU

被引:0
|
作者
Arun Rakesh Yoganandan
P. Pat Banerjee
Cristian J. Luciano
Silvio H. R. Rizzi
机构
[1] University of Illinois at Chicago,Industrial Virtual Reality Institute, The Department of Mechanical and Industrial Engineering
来源
Virtual Reality | 2012年 / 16卷
关键词
Virtual reality prototyping; Flexible displays; Product simulation; Haptics;
D O I
暂无
中图分类号
学科分类号
摘要
Rapid advances in flexible display technologies and the benefits that they provide are promising enough to consider them for futuristic mobile devices. Current prototyping methods lack facilities to simulate such flexible touch screen displays and the interaction with them. In this paper, we present a technique that provides product developers a tool to interactively simulate products featuring flexible displays, using Augmented Reality and Haptics. This GPU-based algorithm is computationally inexpensive and efficient to deform a polygonal mesh in real time while maintaining an acceptable haptic feedback. The implementation of the algorithm has been found to be successful when applied to a variety of product simulations. This simulation tool can enhance or even replace traditional prototyping and facilitate testing of the prototype at various stages of the design cycle.
引用
收藏
页码:33 / 43
页数:10
相关论文
共 2 条
  • [1] Prototyping flexible touch screen devices using collocated haptic-graphic elastic-object deformation on the GPU
    Yoganandan, Arun Rakesh
    Banerjee, P. Pat
    Luciano, Cristian J.
    Rizzi, Silvio H. R.
    VIRTUAL REALITY, 2012, 16 (01) : 33 - 43
  • [2] GPU-based elastic-object deformation for enhancement of existing haptic applications
    Luciano, Cristian J.
    Banerjee, P. Pat
    Rizzi, Silvio H. R.
    2007 IEEE INTERNATIONAL CONFERENCE ON AUTOMATION SCIENCE AND ENGINEERING, VOLS 1-3, 2007, : 254 - 259