A method for the computational modelling of dialectical argument with dialogue games

被引:21
作者
T. J. M. Bench-Capon
T. Geldard
P.H. Leng
机构
[1] The University of Liverpool,LIAL – Legal Informatics at Liverpool, Department of Computer Science
关键词
argument; dialogue games; legal information systems; persuasion; speech acts;
D O I
10.1023/A:1008308627745
中图分类号
学科分类号
摘要
In this paper we describe a method for the specification of computationalmodels of argument using dialogue games. The method, which consists ofsupplying a set of semantic definitions for the performatives making upthe game, together with a state transition diagram, is described in full.Its use is illustrated by some examples of varying complexity, includingtwo complete specifications of particular dialogue games, Mackenzie's DC,and the authors' own TDG. The latter is also illustrated by a fully workedexample illustrating all the features of the game.
引用
收藏
页码:233 / 254
页数:21
相关论文
共 11 条
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