共 314 条
[1]
Açıkgül K(2020)Effects of Geogebra supported micro teaching applications and technological pedagogical content knowledge (TPACK) game practices on the TPACK levels of prospective teachers Education and Information Technologies 25 2023-2047
[2]
Aslaner R(2013)The mathematical motivation scale (mms) study of reliability and validity The Journal of Academic Social Science Studies 6 57-77
[3]
Aktan S(2019)Effect of mobile gaming on mathematical achievement among 4th graders International Journal of Emerging Technologies in Learning 14 4-17
[4]
Tezci E(2020)Mathematics communication based on students’ self–efficacy in problem based learning assisted by mobile learning Unnes Journal of Mathematics Education Research 9 216-221
[5]
Al Khateeb MA(2019)Creative self-efficacy of children aged 9–14 in a science center using a situated Mobile game Thinking Skills and Creativity 33 100580-25
[6]
Ashim M(2016)Effect of WhatsApp on critique writing proficiency and perceptions toward learning Cogent Education 3 1-21
[7]
Asikin M(2021)Online learning during Covid-19: What is the most effective platform for teaching and learning mathematics? Edumatika: Jurnal Riset Pendidikan Matematika 4 9-4
[8]
Kharisudin I(2020)Pandemic: lessons for today and tomorrow? Educational Studies in Mathematics 104 1-417
[9]
Atwood-Blaine D(2019)Lessening the load of misconceptions: Design-based principles for algebra learning Journal of the Learning Sciences 28 381-14
[10]
Rule AC(2009)Learning mathematics in an authentic mobile environment: The perceptions of students International Journal of Interactive Mobile Technologies 3 6-8