共 50 条
- [21] A Health Point-Based Dynamic Difficulty Adjustment Strategy for Video Games ENTERTAINMENT COMPUTING AND SERIOUS GAMES, ICEC-JCSG 2019, 2019, 11863 : 436 - 440
- [25] Fuzzy states for dynamic adaptation of the plot of an educational game in relation to the learner's progress 2020 11TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA 2020), 2020, : 337 - 343
- [26] Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18), 2018, : 46 - 53
- [27] 3D Model Dynamic Cutting Technology Based on Game Engine 2017 16TH IEEE/ACIS INTERNATIONAL CONFERENCE ON COMPUTER AND INFORMATION SCIENCE (ICIS 2017), 2017, : 569 - 574
- [28] A case of 3D educational game design and implementation TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 2008, 5093 : 436 - 441
- [30] Fuzzy-Based Verification-Probability Determination Method for Dynamic Filtering in Sensor Networks INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY, 2008, 8 (08): : 132 - 136