Making index insurance attractive to farmers

被引:0
作者
Anthony Patt
Nicole Peterson
Michael Carter
Maria Velez
Ulrich Hess
Pablo Suarez
机构
[1] International Institute for Applied Systems Analysis,
[2] Columbia University,undefined
[3] University of Wisconsin,undefined
[4] Columbia University,undefined
[5] World Food Programme,undefined
[6] Red Cross Climate Centre,undefined
来源
Mitigation and Adaptation Strategies for Global Change | 2009年 / 14卷
关键词
Index insurance; Smallholder farmers; Role-playing games; Climate variability; Climate adaptation;
D O I
暂无
中图分类号
学科分类号
摘要
There are several factors that influence whether people will want to participate in index insurance programs. A number of these influence their attractiveness on economic grounds, including both the size and timing of the premium and potential payouts, and the degree of risk aversion of the potential customers. Other factors make programs attractive for reasons that are not economic, but no less valid. These have to do with the trust that people have in the insurance product and the organizations involved in selling and managing it. Indeed, data from India, Africa, and South America show that these factors may be more important than the economic ones in influencing demand. Index insurance pilot projects, in order to estimate demand for alternative products, have typically involved a great deal of interaction with potential customers. It is important to recognize that such interaction is crucial not just as a research tool, but also as a means to build understanding and trust in the products. When scaling up from isolated pilots to operational programs, it is vital to recognize this trust building function by replicating participation efforts in every community. In this paper, we examine the role of field games in establishing and building trust in three important aspects of these projects for participants: trust in the insurance product, trust in the participating organizations, and trust in their own ability to make good decisions. While games have previously been used as a way to gauge interest in the product and to identify design features, we argue that these games are also valuable tools for constructing these kinds of trust.
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页码:737 / 753
页数:16
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