A survey on deep geometry learning: From a representation perspective

被引:0
|
作者
Yun-Peng Xiao
Yu-Kun Lai
Fang-Lue Zhang
Chunpeng Li
Lin Gao
机构
[1] Chinese Academy of Sciences,Institute of Computing Technology
[2] Cardiff University,School of Computer Science and Informatics
[3] Victoria University of Wellington,School of Engineering and Computer Science
来源
Computational Visual Media | 2020年 / 6卷
关键词
3D shape representation; geometry learning; neural networks; computer graphics;
D O I
暂无
中图分类号
学科分类号
摘要
Researchers have achieved great success in dealing with 2D images using deep learning. In recent years, 3D computer vision and geometry deep learning have gained ever more attention. Many advanced techniques for 3D shapes have been proposed for different applications. Unlike 2D images, which can be uniformly represented by a regular grid of pixels, 3D shapes have various representations, such as depth images, multi-view images, voxels, point clouds, meshes, implicit surfaces, etc. The performance achieved in different applications largely depends on the representation used, and there is no unique representation that works well for all applications. Therefore, in this survey, we review recent developments in deep learning for 3D geometry from a representation perspective, summarizing the advantages and disadvantages of different representations for different applications. We also present existing datasets in these representations and further discuss future research directions.
引用
收藏
页码:113 / 133
页数:20
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