Peer-to-peer live video streaming with rateless codes for massively multiplayer online games

被引:0
作者
Shakeel Ahmad
Christos Bouras
Eliya Buyukkaya
Muneeb Dawood
Raouf Hamzaoui
Vaggelis Kapoulas
Andreas Papazois
Gwendal Simon
机构
[1] Southampton Solent University,
[2] Computer Technology Institute & Press “Diophantus”,undefined
[3] Kadir Has University,undefined
[4] Teesside University,undefined
[5] De Montfort University,undefined
[6] Telecom Bretagne,undefined
来源
Peer-to-Peer Networking and Applications | 2018年 / 11卷
关键词
Peer-to-peer networking; Live video streaming; Rateless codes; Online games;
D O I
暂无
中图分类号
学科分类号
摘要
We present a multi-level multi-overlay hybrid peer-to-peer live video system that enables players of Massively Multiplayer Online Games to simultaneously stream the video of their game and watch the game videos of other players. Each live video bitstream is encoded with rateless codes and multiple trees are used to transmit the encoded symbols. Trees are constructed dynamically with the aim to minimize the transmission rate at the source while maximizing the number of served peers and guaranteeing on-time delivery and reliability. ns-2 simulations and real measurements on the Internet show competitive performance in terms of start-up delay, playback lag, rejection rate, used bandwidth, continuity index, and video quality.
引用
收藏
页码:44 / 62
页数:18
相关论文
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