Rendering of 3D objects inserted into a translucent volume

被引:0
|
作者
Dizhevskii A.Y. [1 ]
机构
[1] Department of Computational Mathematics, Faculty of Mechanics and Mathematics, Moscow State University
关键词
Volume Rendering; Implicit Surface; Volume Voxels; Surface Rendering; Rendering Algorithm;
D O I
10.3103/S0278641908040067
中图分类号
学科分类号
摘要
Basic volume rendering algorithms and methods for surface rendering of 3D objects are described. The following hybrid rendering methods are presented: (i) a method for rendering of a surface specified by a triangulation inserted into a translucent volume and (ii) a method for rendering of an implicitly specified surface inserted into a translucent volume. © 2008 Allerton Press, Inc.
引用
收藏
页码:227 / 233
页数:6
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