共 42 条
[1]
Ackerson T., It’s time for the copyright act to patch-in a statutory license for video game streaming, AIPLA Quart J, 48, 1, (2020)
[2]
Aguiar L., Martens B., Digital music consumption on the internet: evidence from clickstream data, Inf Econ Policy, 34, pp. 27-43, (2016)
[3]
Aguiar L., Waldfogel J., As streaming reaches flood stage, does it stimulate or depress music sales?, Int J Ind Organ, 57, pp. 278-307, (2018)
[4]
Atadil H.A., Berezina K., Yilmaz B.S., Cobanoglu C., An analysis of the usage of Facebook and Twitter as a marketing tool in hotels, Dokuz Eylül Üniversitesi İşletme Fakültesi Dergisi, 11, 2, pp. 119-125, (2010)
[5]
Berry S.T., Estimating discrete-choice models of product differentiation, RAND J Econ, 25, pp. 242-26262, (1994)
[6]
Bourreau M., Dogan P., Hong S., Making money by giving it for free: radiohead’s pre-release strategy for In Rainbows, Int Econ Policy, 32, pp. 77-93, (2015)
[7]
Capcom video guidelines (For individuals, (2023)
[8]
Datta H., Knox G., Bronnenberg B.J., Changing their tune: How consumers’ adoption of online streaming affects music consumption and discovery, Mark Sci, 37, pp. 5-21, (2018)
[9]
Duch-Brown N., Grzybowski L., Romahn A., Verboven F., The impact of online sales on consumers and firms. Evidence from consumer electronics, Int J Ind Organ, 52, pp. 30-62, (2017)
[10]
) Game Software Unit Sales Ranking, Famitsu, (2023)