A mobile instructional pervasive game method for language learning

被引:0
作者
Ching Chang
Ju-Ling Shih
Chih-Kai Chang
机构
[1] National University of Tainan,Department of Information and Learning Technology
来源
Universal Access in the Information Society | 2017年 / 16卷
关键词
Mobile learning; Mobile instructional pervasive game; Language learning; Learning achievement;
D O I
暂无
中图分类号
学科分类号
摘要
In this paper, a mobile instructional pervasive game (M-IPG) learning method is proposed for improving students’ learning achievements with respect to vocabulary, grammar, reading, and writing. An experiment was conducted to evaluate the effectiveness of the proposed approach in an EFL course at a university school. A total of 137 university students participated in the experiment, 67 of whom were assigned to the experimental group and followed with the M-IPG approach, whilst 70 students were in the control group and was taught with the mobile inquiry-based instruction. From the empirical obtained, it was found that the proposed approach could effectively promote students’ learning achievement, as well as decrease their cognitive load of learning and perceptions of the use of M-IPG learning. It was found from the interviews that most of the participants perceived the M-IPG learning method to be a stimulating though challenging learning task that facilitated them in improving their location-based learning in the aspects of language learning and practice, learning contents recall, and confidence in using the language.
引用
收藏
页码:653 / 665
页数:12
相关论文
共 50 条
[41]   Towards pervasive mobile learning - the vision of 21st century [J].
Vinu, P. V. ;
Sherimon, P. C. ;
Krishnan, Reshmy .
3RD WORLD CONFERENCE ON EDUCATIONAL SCIENCES - 2011, 2011, 15 :3067-3073
[42]   Mobile language learning in institutional context [J].
Yudico Becerril, Rodrigo Olmedo .
SYNERGIES MEXIQUE, 2014, (04) :133-145
[43]   Mobile assisted language learning experiences [J].
Kim D. ;
Ruecker D. ;
Kim D.-J. .
International Journal of Mobile and Blended Learning, 2017, 9 (01) :49-66
[44]   SIAK - A Game for Foreign Language Pronunciation Learning [J].
Karhila, Reima ;
Ylinen, Sari ;
Enarvi, Seppo ;
Palomaki, Kalle ;
Nikulin, Aleksander ;
Rantula, Olli ;
Viitanen, Vertti ;
Dhinakaran, Krupakar ;
Smolander, Anna-Riikka ;
Kallio, Heini ;
Junttila, Katja ;
Uther, Maria ;
Hamalainen, Perttu ;
Kurimo, Mikko .
18TH ANNUAL CONFERENCE OF THE INTERNATIONAL SPEECH COMMUNICATION ASSOCIATION (INTERSPEECH 2017), VOLS 1-6: SITUATED INTERACTION, 2017, :3429-3430
[45]   ImALeG: A Serious Game for Amazigh Language Learning [J].
Tazouti, Yassine ;
Boulaknadel, Siham ;
Fakhri, Youssef .
INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2019, 14 (18) :28-38
[46]   Mobile learning-Podcasting for Chinese language learning [J].
Chin Kwee Nyet ;
Lin Chiung Yao ;
Chan Wai Meng .
JOURNAL OF TECHNOLOGY AND CHINESE LANGUAGE TEACHING, 2011, 2 (02) :37-49
[47]   METADATA DEFINING OBJECT LEARNING FOR MOBILE LANGUAGE LEARNING [J].
Achtaich, Khadija ;
Benlahmar, Habib ;
Achtaich, Naceur .
6TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2013), 2013, :1468-1478
[48]   Applied Research on the Mobile Learning in Foreign Language Learning [J].
Liu, Xinghong .
2009 SECOND INTERNATIONAL CONFERENCE ON EDUCATION TECHNOLOGY AND TRAINING, 2009, :309-312
[49]   Positive Effects of Mobile Learning on Foreign Language Learning [J].
Kuimova, Marina ;
Burleigh, Douglas ;
Uzunboylu, Huseyin ;
Bazhenov, Ruslan .
TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS, 2018, 7 (04) :837-841
[50]   Delivery Ghost: Effects of Language Immersion and Interactivity in a Language Learning Game [J].
Cho, Ji Yong ;
Andersen, Erik ;
Kizilcec, Rene F. .
EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21), 2021,