The precision of experienced action video-game players: Line bisection reveals reduced leftward response bias

被引:0
|
作者
Andrew J. Latham
Lucy L. M. Patston
Lynette J. Tippett
机构
[1] The University of Auckland,School of Psychology
[2] The University of Auckland,Centre for Brain Research
来源
Attention, Perception, & Psychophysics | 2014年 / 76卷
关键词
Action video-game play; Response bias; Line bisection; Transfer of training; Visuospatial attention;
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学科分类号
摘要
Twenty-two experienced action video-game players (AVGPs) and 18 non-VGPs were tested on a pen-and-paper line bisection task that was untimed. Typically, right-handers bisect lines 2 % to the left of true centre, a bias thought to reflect the dominance of the right-hemisphere for visuospatial attention. Expertise may affect this bias, with expert musicians showing no bias in line bisection performance. Our results show that experienced-AVGPs also bisect lines with no bias with their right hand and a significantly reduced bias with their left hand compared to non-AVGPs. Bisections by experienced-AVGPs were also more precise than those of non-AVGPs. These findings show the cognitive proficiencies of experienced-AVGPs can generalize beyond computer based tasks, which resemble their training environment.
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页码:2193 / 2198
页数:5
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