Feature-rich distance-based terrain synthesis

被引:3
|
作者
Brennan Rusnell
David Mould
Mark Eramian
机构
[1] University of Saskatchewan,
[2] Carleton University,undefined
来源
The Visual Computer | 2009年 / 25卷
关键词
Terrain synthesis; Natural phenomena modelling; Path planning; Pareidolia;
D O I
暂无
中图分类号
学科分类号
摘要
This paper describes a novel terrain synthesis method based on distances in a weighted graph. A height field is determined by least-cost paths in a weighted graph from a set of generator nodes. The shapes of individual terrain features, such as mountains, hills, and craters, are specified by a monotonically decreasing profile describing the cross-sectional shape of a feature. The locations of features in the terrain are specified by placing the generators; secondary ridges are placed by pathing. We show the method to be robust and easy to control, even making it possible to embed images in terrain shadows. The method can produce a wide range of realistic synthetic terrains such as mountain ranges, craters, cinder cones, and hills. The ability to manually place terrain features that incorporate multiple profiles produces heterogeneous terrains that compare favorably to existing methods.
引用
收藏
页码:573 / 579
页数:6
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