Developing Emotion-Aware, Advanced Learning Technologies: A Taxonomy of Approaches and Features

被引:57
作者
Harley J.M. [1 ]
Lajoie S.P. [2 ]
Frasson C. [3 ]
Hall N.C. [2 ]
机构
[1] Educational Psychology, University of Alberta, 6-102 Education North, Edmonton, T6G 2G5, AB
[2] Educational and Counselling Psychology, McGill University, 3700 McTavish Street 614, Montréal, H3A 1Y2, QC
[3] Computer Science and Operations Research, Université de Montréal, 2920 Chemin de la Tour, Pavillon André-Aisenstadt 2194, Montréal, H3C 3J7, QC
基金
加拿大魁北克医学研究基金会;
关键词
Advanced learning technologies; Affect; Emotion regulation; Emotion-aware systems; Emotions; Intelligent tutoring systems;
D O I
10.1007/s40593-016-0126-8
中图分类号
学科分类号
摘要
A growing body of work on intelligent tutoring systems, affective computing, and artificial intelligence in education is exploring creative, technology-driven approaches to enhance learners’ experience of adaptive, positively-valenced emotions while interacting with advanced learning technologies. Despite this, there has been no published work to date that captures this topic’s breadth. We took up this grand challenge by integrating related empirical studies and existing conceptual work and proposing a theoretically-guided taxonomy for the development and improvement of emotion-aware systems. In particular, multiple strategies system developers may use to help learners experience positive emotions are mapped out, including those that require different amounts and types of information about the user, as well as when this information is required. Examples from the literature are provided to illustrate how different emotion-aware system approaches can be combined to take advantage of different types of data, both prior to and during the learner-system interaction. High-level system features that emotion-aware systems can tailor to learners in order to elicit positive emotions are also described and exemplified. Theoretically, the taxonomy is primarily informed by the control-value theory of achievement emotions (Pekrun 2006, 2011) and its assumptions about the relationship between distal and proximal antecedents and the elicitation and regulation of emotion. The taxonomy expands upon a dichotomy of emotion-aware systems proposed by D’Mello and Graesser (2015) and is intended to guide the design of emotion-aware systems that can foster positive emotions during learner-system interactions through the use of varied approaches, data sources, and design features. © 2016, International Artificial Intelligence in Education Society.
引用
收藏
页码:268 / 297
页数:29
相关论文
共 108 条
[1]  
Alexander P.A., The development of expertise: the journey from acclimation to proficiency, Educational Researcher, 32, 8, pp. 10-14, (2003)
[2]  
Arroyo I., Cooper D., Burleson W., Woolf B.P., Bayesian networks and linear regression models of students’ goals, moods, and emotions, Handbook of educational data mining, pp. 323-338, (2010)
[3]  
Arroyo I., Burleson W., Tai M., Muldner K., Woolf B.P., Gender differences in the use and benefit of advanced learning tech. for mathematics, Journal of Educational Psychology, 105, pp. 957-969, (2013)
[4]  
Arroyo I., Muldner K., Burleson W., Woolf B., Adaptive interventions to address students’ negative activating and deactivating emotions during learning activities, Design recommendations for adaptive intelligent tutoring systems, pp. 79-92, (2014)
[5]  
Ayres J., Kalyuga S., Cognitive load theory, (2011)
[6]  
Azevedo R., Defining and measuring engagement and learning in science: conceptual, theoretical, methodological, and analytical issues, Educational Psychologist, 50, 1, pp. 84-94, (2015)
[7]  
Azevedo R., Harley J., Trevors G., Feyzi-Behnagh R., Duffy M., Bouchet F., Landis R.S., Using trace data to examine the complex roles of cognitive, metacognitive, and emotional self-regulatory processes during learning with multi-agent systems, International handbook of metacognition and learning technologies, pp. 427-449, (2013)
[8]  
Baker R., Rodrigo M., Xolocotzin U., The dynamics of affective transitions in simulation problem-solving environments, Affective computing and intelligent interaction, pp. 666-677, (2007)
[9]  
Baker R.S., D'Mello S.K., Rodrigo M.M.T., Graesser A.C., Better to be frustrated than bored, International Journal of Human-Computer Studies, 68, 4, pp. 223-241, (2010)
[10]  
Bandura A., Self-efficacy: toward a unifying theory of behavioral change, Psychological Review, 84, pp. 191-215, (1997)