The effectiveness of intervention with board games: a systematic review

被引:0
|
作者
Shota Noda
Kentaro Shirotsuki
Mutsuhiro Nakao
机构
[1] Graduate School of Human and Social Sciences,Faculty of Human Sciences
[2] Musashino University,Department of Psychosomatic Medicine, School of Medicine
[3] Musashino University,undefined
[4] International University of Health and Welfare,undefined
来源
BioPsychoSocial Medicine | / 13卷
关键词
Board game; Systematic review; Education; Cognitive function;
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学科分类号
摘要
To examine the effectiveness of board games and programs that use board games, the present study conducted a systematic review using the PsycINFO and PubMed databases with the keywords “board game” AND “trial;” in total, 71 studies were identified. Of these 71 studies, 27 satisfied the inclusion criteria in terms of program content, intervention style, and pre–post comparisons and were subsequently reviewed. These 27 studies were divided into the following three categories regarding the effects of board games and programs that use board games: educational knowledge (11 articles), cognitive functions (11 articles), and other conditions (five articles). The effect sizes between pre- and post-tests or pre-tests and follow-up tests were 0.12–1.81 for educational knowledge, 0.04–2.60 and − 1.14 – − 0.02 for cognitive functions, 0.06–0.65 for physical activity, and − 0.87 – − 0.61 for symptoms of attention-deficit hyperactivity disorder (ADHD). The present findings showed that, as a tool, board games can be expected to improve the understanding of knowledge, enhance interpersonal interactions among participants, and increase the motivation of participants. However, because the number of published studies in this area remains limited, the possibility of using board games as treatment for clinical symptoms requires further discussion.
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