Design and Development of a Mobile Application for Teaching Triple Multiplication to Preschool Children

被引:0
作者
Mona Kouhi
Mohsen Rahmani
机构
[1] Department of Computer Engineering, Arak University, Arak
关键词
Distance education and online learning; Mobile application; Mobile learning; Multiplication; Preschool education;
D O I
10.1007/s42979-022-01033-z
中图分类号
学科分类号
摘要
Due to the difficult educational condition caused by the COVID-19 pandemic, the design and development of mobile phone apps and technologies for teaching and learning are being more considered. Moreover, technology-based infrastructure for the use of distance education is developing rapidly. In this paper, an Android application called Triangular App (TriApp) was designed for teaching multiplication to preschool children. This application uses the Triple Multiplication method in which three numbers (including two numbers, and the product of multiplication of these two numbers) are considered as a group. By repeating and memorizing this group, if any of the numbers are not displayed, the child can guess the missed number. With TriApp, in addition to multiplication, children can also learn division. There is a test and competition section in which the child receives points by giving the correct answers, which increases the children's desire to learn. To evaluate the effectiveness of the TriApp, two preschool children groups were examined in 10 days. The former learned multiplication using TriApp and the later learned it using the multiplication table (repeated additions). The results showed that during test, 100% of the children that used the TriApp could answer asked multiplications correctly and only 40–70% of the children who were trained through multiplication table could answer asked multiplications correctly. Also, the children were satisfied 94% with the application, whereas, they were satisfied only 60% with the multiplication table. This mobile application was developed using Java programming language, Eclipse IDE, and SQLite database. © The Author(s), under exclusive licence to Springer Nature Singapore Pte Ltd 2022.
引用
收藏
相关论文
共 54 条
[1]  
Alade F., Lauricella A.R., Beaudoin-Ryan L., Wartella E., Measuring with Murray: touchscreen technology and preschoolers’ STEM learning, Comput Hum Behav, 62, pp. 433-441, (2016)
[2]  
Amasha M.A., Areed M.F., Khairy D., Atawy S.M., Alkhalaf S., Abougalala R.A., Development of a Java-based Mobile application for mathematics learning, Educ Inf Technol, 26, 1, pp. 945-964, (2021)
[3]  
Anwar N., Kristiadi D.P., Novezar F.A., Tanto P.A., Septha K., Ardhia P., Evan K., Chrysler A., Warnars H., Abraham J., Learning math through mobile game for primary school students, Sylwan, 164, 5, pp. 346-352, (2020)
[4]  
Arnold K., Gosling J., Holmes D., The Java programming language, (2005)
[5]  
Baharum A., Wan L.Y., Yahya F., Mobile learning application: flipped classroom, Indones J Electr Eng Comput Sci, 17, 2, pp. 1084-1090, (2020)
[6]  
Berkowitz T., Schaeffer M.W., Maloney E.A., Peterson L., Gregor C., Levine S.C., Beilock S.L., Math at home adds up to achievement in school, Science, 350, 6257, pp. 196-198, (2015)
[7]  
Bernacki M.L., Greenea J.A., Crompton H., Mobile technology, learning, and achievement Advances in understanding and measuring the role of mobile technology in education, Contemp Educ Psychol, 60, (2020)
[8]  
Brian D., Jeffrey P., Dimensions of UML diagram use: a survey of practitioners, J Database Manag (JDM), 19, 1, pp. 1-18, (2008)
[9]  
Businge J., Openja M., Kavaler D., Bainomugisha E., Khomh F., Filkov V., Studying android app popularity by cross-linking github and google play store, 2019 IEEE 26th international conference on software analysis, evolution and reengineering (SANER), (2019)
[10]  
Calder N., Apps: appropriate, applicable, and appealing?, Digital games and mathematics learning: potential, promises and pitfalls, pp. 233-250, (2015)