A game engine designed to simplify 2D video game development

被引:0
作者
Miguel Chover
Carlos Marín
Cristina Rebollo
Inmaculada Remolar
机构
[1] Universitat Jaume I,Institute of New Imaging Technologies
来源
Multimedia Tools and Applications | 2020年 / 79卷
关键词
Game Engine; 2D video games; Game editor; Game logic;
D O I
暂无
中图分类号
学科分类号
摘要
In recent years, the increasing popularity of casual games for mobile and web has promoted the development of new editors to make video games easier to create. The development of these interactive applications is on its way to becoming democratized, so that anyone who is interested, without any advanced knowledge of programming, can create them for devices such as mobile phones or consoles. Nevertheless, most game development environments rely on the traditional way of programming and need advanced technical skills, even despite today’s improvements. This paper presents a new 2D game engine that reduces the complexity of video game development processes. The game specification has been simplified, decreasing the complexity of the engine architecture and introducing a very easy-to-use editing environment for game creation. The engine presented here allows the behaviour of the game objects to be defined using a very small set of conditions and actions, without the need to use complex data structures. Some experiments have been designed in order to validate its ease of use and its capacity in the creation of a wide variety of games. To test it, users with little experience in programming have developed arcade games using the presented environment as a proof of its easiness with respect to other comparable software. Results obtained endorse the concept and the hypothesis of its easiness of use and demonstrate the engine potential.
引用
收藏
页码:12307 / 12328
页数:21
相关论文
共 70 条
[1]  
Ampatzoglou A(2010)Software engineering research for computer games: a systematic review Inf Softw Technol 52 888-901
[2]  
Stamelos I(2019)Towards a classification to facilitate the design of domain-specific visual languages Acta Cybernetica 24 5-16
[3]  
Bácsi S(2008)Towards an agent-oriented approach to conceptualization Appl Soft Comput 8 127-139
[4]  
Mezei G(2005)Computer anxiety and perception of task complexity in learning programming-related skills Comput Hum Behav 21 713-728
[5]  
Biswas PK(2016)Exploring students’ computational practice, design and performance of problem-solving through a visual programming environment Comput Educ 95 202-215
[6]  
Chang SE(2016)Are you addicted to candy crush saga? An exploratory study linking psychological factors to mobile social game addiction Telemat Inf 33 1155-1166
[7]  
Chao PY(2007)Teaching object-oriented programming laboratory with computer game programming IEEE Trans Educ 50 197-203
[8]  
Chen C(1989)Perceived usefulness, perceived ease of use, and user acceptance of information technology MIS Q 13 319-340
[9]  
Leung L(2004)Toward pre-prototype user acceptance testing of new information systems: implications for software project management IEEE Trans Eng Manag 51 31-46
[10]  
Chen WK(2012)Engaging students in computing using GameSalad: a pilot study J Comput Sci Coll 28 117-123