Real-time modeling and rendering of raining scenes

被引:1
|
作者
Wang Changbo
Zhangye Wang
Xin Zhang
Lei Huang
Zhiliang Yang
Qunsheng Peng
机构
[1] East China Normal University,Software Engineering Institute
[2] Zhejiang University,State Key Lab. of CAD&CG
来源
The Visual Computer | 2008年 / 24卷
关键词
Raining scene; Real-time rendering; Rain streak; Atmosphere scattering;
D O I
暂无
中图分类号
学科分类号
摘要
Real-time modeling and rendering of a realistic raining scene is a challenging task. This is because the visual effects of raining involve complex physical mechanisms, reflecting the physical, optical and statistical characteristics of raindrops, etc. In this paper, we propose a set of new methods to model the raining scene according to these physical mechanisms. Firstly, by adhering to the physical characteristic of raindrops, we model the shapes, movements and intensity of raindrops in different situations. Then, based on the principle of human vision persistence, we develop a new model to calculate the shapes and appearances of rain streaks. To render the foggy effect in a raining scene, we present a statistically based multi-particles scattering model exploiting the particle distribution coherence along each viewing ray. By decomposing the conventional equations of single scattering of non-isotropic light into two parts with the physical parameter independent part precalculated, we are able to render the respective scattering effect in real time. We also realize diffraction of lamps, wet ground, the ripples on puddles in the raining scene, as well as the beautiful rainbow. By incorporating GPU acceleration, our approach permits real-time walkthrough of various raining scenes with average 20 fps rendering speed and the results are quite satisfactory.
引用
收藏
页码:605 / 616
页数:11
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