Teaching Engineering Ethics using BLOCKS Game

被引:0
作者
Shiew Wei Lau
Terence Peng Lian Tan
Suk Meng Goh
机构
[1] Curtin University Sarawak Malaysia,School of Engineering and Science
[2] Curtin University Sarawak Malaysia,Curtin Sarawak Research Institute
来源
Science and Engineering Ethics | 2013年 / 19卷
关键词
Engineering ethics; Design game; Video; Historical case-scenario;
D O I
暂无
中图分类号
学科分类号
摘要
The aim of this study was to investigate the use of a newly developed design game called BLOCKS to stimulate awareness of ethical responsibilities amongst engineering students. The design game was played by seventeen teams of chemical engineering students, with each team having to arrange pieces of colored paper to produce two letters each. Before the end of the game, additional constraints were introduced to the teams such that they faced similar ambiguity in the technical facts that the engineers involved in the Challenger disaster had faced prior to the space shuttle launch. At this stage, the teams had to decide whether to continue with their original design or to develop alternative solutions. After the teams had made their decisions, a video of the Challenger explosion was shown followed by a post-game discussion. The students’ opinion on five Statements on ethics was tracked via a Five-Item Likert survey which was administered three times, before and after the ethical scenario was introduced, and after the video and post-game discussion. The results from this study indicated that the combination of the game and the real-life incident from the video had generally strengthened the students’ opinions of the Statements.
引用
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页码:1357 / 1373
页数:16
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