The gamer’s dilemma: An analysis of the arguments for the moral distinction between virtual murder and virtual paedophilia

被引:0
作者
Morgan Luck
机构
[1] Centre for Applied Philosophy and Public Ethics,School of Humanities and Social Sciences
[2] Charles Sturt University,undefined
[3] Charles Sturt University,undefined
来源
Ethics and Information Technology | 2009年 / 11卷
关键词
computer games; virtual murder; virtual paedophilia;
D O I
暂无
中图分类号
学科分类号
摘要
Most people agree that murder is wrong. Yet, within computer games virtual murder scarcely raises an eyebrow. In one respect this is hardly surprising, as no one is actually murdered within a computer game. A virtual murder, some might argue, is no more unethical than taking a pawn in a game of chess. However, if no actual children are abused in acts of virtual paedophilia (life-like simulations of the actual practice), does that mean we should disregard these acts with the same abandon we do virtual murder? In this paper I shall outline several arguments which attempt to permit virtual murder, whilst prohibiting virtual paedophilia.
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页码:31 / 36
页数:5
相关论文
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