Fast intra prediction algorithm based on texture analysis for 3D-HEVC encoders

被引:0
|
作者
Thaísa Leal da Silva
Luciano Volcan Agostini
Luis Alberto da Silva Cruz
机构
[1] University of Coimbra,Department of Electrical and Computer Engineering
[2] University of Coimbra,Instituto de Telecomunicações, Department of Electrical and Computer Engineering
[3] IMED Faculdade Meridional,School of Information Systems
[4] Federal University of Pelotas,Group of Architectures and Integrated Circuits, Center of Technological Development
来源
Journal of Real-Time Image Processing | 2016年 / 12卷
关键词
Intra prediction; Mode decision; 3D high-efficiency video coding (3D-HEVC); Edge detection; Complexity reduction;
D O I
暂无
中图分类号
学科分类号
摘要
The advances in display technologies and the growing popularity of 3D video systems have attracted more consumers for 3D viewing experiences, and, consequently, the demand for storage and transmission of 3D video content is increasing. To cope with this demand, a 3D video extension of high-efficiency video coding (HEVC) standard is being developed and near the final standardization stage. The upcoming 3D-HEVC standard is expected to provide higher encoding efficiency than its predecessors, supporting multiple views with high resolution, at a cost of considerable increase in computational complexity, which can be an obstacle to its use in real-time applications. This article proposes a novel complexity reduction algorithm developed to optimize the 3D-HEVC intra mode decision targeting real-time video processing for consumer devices with limited computational power, such as 3D camcorders and smartphones equipped with multiple cameras and depth acquisition capabilities. The proposed algorithm analyzes the texture frames and depth maps to estimate the orientation of edges present in the prediction unit data, speeding up the intra prediction process and reducing the 3D-HEVC encoding processing time. Experimental results demonstrate that the proposed algorithm can save 26 % in computational complexity on average with negligible loss of encoding efficiency. This solution contributes to make more feasible the compression of 3D videos targeting real-time applications in power-constrained devices.
引用
收藏
页码:357 / 368
页数:11
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