Developing a Virtual Reality Environment for Mining Research

被引:0
|
作者
Jennica L. Bellanca
Timothy J. Orr
William J. Helfrich
Brendan Macdonald
Jason Navoyski
Brendan Demich
机构
[1] National Institute for Occupational Safety and Health,Pittsburgh Mining Research Division
[2] Centers for Disease Control and Prevention,undefined
来源
Mining, Metallurgy & Exploration | 2019年 / 36卷
关键词
Virtual reality; Mining; Research design; Human factors;
D O I
暂无
中图分类号
学科分类号
摘要
Recent advances in computing, rendering, and display technologies have generated increased accessibility for virtual reality (VR). VR allows the creation of dynamic, high-fidelity environments to simulate dangerous situations, test conditions, and visualize concepts. Consequently, numerous products have been developed, but many of these are limited in scope. Therefore, the National Institute for Occupational Safety and Health researchers developed a VR framework, called VR Mine, to rapidly create an underground mine for human data collection, simulation, visualization, and training. This paper describes the features of VR Mine using self-escape and proximity detection as case studies. Features include mine generation, simulated networks, proximity detection systems, and the integration and visualization of real-time ventilation models.
引用
收藏
页码:597 / 606
页数:9
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