Technology consumption and cognitive control: Contrasting action video game experience with media multitasking

被引:0
作者
Pedro Cardoso-Leite
Rachel Kludt
Gianluca Vignola
Wei Ji Ma
C. Shawn Green
Daphne Bavelier
机构
[1] University of Geneva,Faculty of Psychology and Educational Sciences
[2] University of Rochester,Department of Brain and Cognitive Sciences
[3] New York University,Center for Neural Science & Department of Psychology
[4] University of Wisconsin,Department of Psychology
来源
Attention, Perception, & Psychophysics | 2016年 / 78卷
关键词
Action video games; Media multitasking; Task-switching; Filter task; -back; AX-CPT;
D O I
暂无
中图分类号
学科分类号
摘要
Technology has the potential to impact cognition in many ways. Here we contrast two forms of technology usage: (1) media multitasking (i.e., the simultaneous consumption of multiple streams of media, such a texting while watching TV) and (2) playing action video games (a particular subtype of video games). Previous work has outlined an association between high levels of media multitasking and specific deficits in handling distracting information, whereas playing action video games has been associated with enhanced attentional control. Because these two factors are linked with reasonably opposing effects, failing to take them jointly into account may result in inappropriate conclusions as to the impacts of technology use on attention. Across four tasks (AX-continuous performance, N-back, task-switching, and filter tasks), testing different aspects of attention and cognition, we showed that heavy media multitaskers perform worse than light media multitaskers. Contrary to previous reports, though, the performance deficit was not specifically tied to distractors, but was instead more global in nature. Interestingly, participants with intermediate levels of media multitasking sometimes performed better than both light and heavy media multitaskers, suggesting that the effects of increasing media multitasking are not monotonic. Action video game players, as expected, outperformed non-video-game players on all tasks. However, surprisingly, this was true only for participants with intermediate levels of media multitasking, suggesting that playing action video games does not protect against the deleterious effect of heavy media multitasking. Taken together, these findings show that media consumption can have complex and counterintuitive effects on attentional control.
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页码:218 / 241
页数:23
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