Effect of digital game intervention on cognitive functions in older adults: a multiple baseline single case experimental design study

被引:0
作者
Yorozuya, Kyosuke [1 ]
Kubo, Yuta [1 ]
Fujii, Keisuke [2 ]
Nakashima, Daiki [3 ]
Nagayasu, Taiki [4 ]
Hayashi, Hiroyuki [1 ]
Sakai, Kazuya [1 ]
Amano, Keiji [5 ,6 ]
机构
[1] Seijoh Univ, Fac Rehabil & Care, 2-172 Fukinodai, Tokai, Aichi 4768588, Japan
[2] Suzuka Univ Med Sci, Fac Hlth Sci, Suzuka, Mie, Japan
[3] Naragakuen Univ, Fac Hlth Sci, Nara, Nara, Japan
[4] Good Time Club Grand Hagi, Hagi, Yamaguchi, Japan
[5] Seijoh Univ, Fac Business Adm, Tokai, Aichi, Japan
[6] Ritsumeikan Univ, Coll Image Arts & Sci, Kyoto, Kyoto, Japan
基金
日本学术振兴会;
关键词
Digital game; Single-case design; Cognitive functions; Nursing home; Bayesian analysis; IMPAIRMENT;
D O I
10.1186/s12877-024-05011-3
中图分类号
R592 [老年病学]; C [社会科学总论];
学科分类号
03 ; 0303 ; 100203 ;
摘要
Background Residents in nursing homes are prone to cognitive decline affecting memory, visuospatial cognition, and executive functions. Cognitive decline can lead to dementia, necessitating prioritized intervention.Methods The current study aimed to investigate whether an intervention using a digital game was effective for preserving and improving the cognitive function of residents in nursing homes. An intervention study was conducted using a single-case AB design with multiple baselines. The participants in the study were five older adults aged 65 and over who do not play digital games regularly. The study ran for 15 weeks, including a baseline (phase A) and an intervention phase (phase B). Phase A had five baselines (5 to 9 weeks) with random participant assignment. In phase B, participants engaged in a digital game (Space Invaders) individually. Cognitive function was assessed as the outcome, measured using the Brain Assessment (performed on a tablet through the Internet) at 16 measurement points. Four of five participants (two female and two male) were included in the analysis, using visual inspection and Bayesian statistics with multi-level modeling.Results Visual inspection of the graphs revealed cognitive function score improvements after the intervention for most layers in terms of memory of numbers, memory of words, mental rotation test (visuospatial ability), and total scores in the Brain Assessment. These effects were also significant in the analysis by multi-level modeling.Conclusions The results suggest that the use of digital games may be effective for preserving and improving cognitive function among residents of nursing home.Trial registration This study was registered in the University Hospital Medical Information Network Clinical Trials Registry (UMIN000048677; public title: Effect of a Digital Game Intervention for Cognitive Functions in Older People; registration date: August 30, 2022).
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页数:10
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